Quote (Rezs @ Jan 12 2010 11:04am)
Heroes (42)
* Yes... 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it...
Accursed
- Range of Shield lowered to 400
- Shield will no longer dispel stuns
- Range of Cauterize increased to 750
Andromeda
- Aurora debuff duration increased from 15 to 20s
Arachna
- Spider will no longer spawn if she dies while it is in midair
Armadon
- Spine Burst debuff increased from 10s to 13s
- Armordillo's Spine Burst damage point reduced from 250 to 200
Behemoth
- Fissure no longer freaks out when you target yourself
Blacksmith
- Added mushroom cloud explosion for when a 4x Multicast goes off
- +2 Base Intelligence
- +0.2 Intelligence Gain
Corrupted Disciple
- Base strength lowered from 21 to 19
- Movespeed lowered by 5
- Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
- Fixed Electric Tide from not doing damage on the return if killed while it is active
Deadwood
- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
- Very short cast time on Rotten Grasp so an animation plays
- Initial slow from throwing a Log reduced to 60% (from 80%)
- Deadwood's Log is now consumed when the throw is blocked by Nullstone
- Deadwood can no longer throw a Log at Couriers
- Willowmaker can no longer target the ground
Defiler
- Fixed bug allowing players to control the spirits of Unholy Expulsion
Demented Shaman
- Fixed Storm Cloud to properly highlight just heroes in the targeting circle
- Fixed Storm Cloud to properly gain a radius increase with staff of the master
Devourer
- Hook range is now the same across all levels (1100)
- Hook now returns to the devourer if he moves (Think Maliken's Sword)
- Hook can now only drag a unit a max of 1440 units
Engineer
- Cooldown of The Keg increased to 14s base
- Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)
- Tinker reworked
Quote:
Passive:
Decrease cooldown and manacost of The Keg by -7/14/21/28%
Active:
Range: 450
Mana Cost: 25
Cooldown: 15.0 Seconds
Duration: 15.0 Seconds
No longer channeling
Towers
+/- 10/20/30/40 Attack Speed
+/- 3/5/7/9 Armor
Catapults
+/- 10/20/30/40 Attack Speed
+/- 20/40/60/80% damage
- 66% damage taken for allies
Blows up enemy catapults at end of the debuff if they are still alive
Steam Turret
+ 10/20/30/40 Damage
Forsaken Archer
- Base Agility lowered by 1
- Attack projectile speed slowed down from 1200 to 1050
- Fixed Split Fire so it reduces damage correctly
- DoT from Skeletons lowered to 4/8/12/16
- Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line
Glacius
- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration
Hammerstorm
- Galvanize cast time removed
Hellbringer
- Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
- 10,20,30,40% on the health from Life Void
- Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same
- Fixed a bug that was causing Boil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again
Jeraziah
- Added the cast time back on Sol's Blessing (.5 seconds)
Kraken
- No longer runs in place after charging (but he did look hilarious)
Legionnaire
- Decapitate cast point lowered from 330 to 300
Madman
- Stalk cooldown +1s at all levels
- Invulnerability from Barrel Roll removed
Magebane
- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)
Magmus
- Invulnerability from Lava Surge removed
Moon Queen
- +2 Base Strength
- +0.2 Strength Gain
- +2 base int
- +5 base damage
- Moon Finale no longer requires points in Moon Beam
- Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes
Night Hound
- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
- Night Hound cannot attack towers while in his own Smoke Bomb
Nymphora
- Fixed her correctly having effects bones (oops...)
- Increased base strength by 2
- Base damage changed from 38-49 to 45-52
- Cast range of Pod increased to 750
- Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
- She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
- Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage
Ophelia
- Level 4 Command now grants controlled units 4 Magic Armor
Pandamonium
- New death effect
- .1 cast time added to Cannonball (.3 total). Flight time reduced to compensate
- Cooldown of Face Smash changed to 120,100,80
Pebbles
- Fixed Stalagmites duration to be 2 seconds instead of 1.75
Plague Rider
- Fixed a typo with his tooltip for Extinguish
Predator
- Fixed a bug that was causing him to kill people while under the effects of Puppet Show
Puppetmaster
- Whiplash damage increase lowered to 5/10/15/20%
Rampage
- Stampede cooldown to 25s (from 40s)
- Favor of Sol cooldown to 60s (from 75s)
- Fixed order queue being cleared by a Horned Strike
Sand Wraith
- Dissipate damage changed to Magic damage (from True)
Scout
- Fixed toggling off Vanish giving charges to Mana Battery
Slither
- Attack Range increased by 50
- Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
* Runes of the Blight changed to "healing" so that the Toxicity does not disable them
- Poison Spray increased cast and effect range by 200, radius stays the same
- Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
- Wards now have collision and slow poison (10%) again
- Poison Burst is now un-removable
- Now gains 3 seconds of clearvision around himself when using Poison Burst
Soulstealer
- Soul Burst debuff increased from 2 seconds to 5 seconds
Swiftblade
- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
- Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
* This includes attacking anything like heroes and units while spinning
- Blade Frenzy now dispels all buffs and debuffs on start
- When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
- Swiftblade has unitwalking when using Swift Slashes so he doesn't block people
Thunderbringer
- Attack animation impact point from 633 to 500
Torturer
- Movement speed increased by 5
- Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
- Impalement will no longer hit gadgets or semi-pets
Voodoo
- +1 base armor
Witch Slayer
- Graveyard can now target allied units
- Fixed a typo in his story
Wretched Hag
- Sonar Scream now hits invisible units and units in the fog
- +5 base int, base damage stays the same
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