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Banned
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Sep 18 2012 01:40pm
nemtom ki beszél még
de olyan hangja van mint sylnek
Banned
Posts: 6,409
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Sep 18 2012 03:09pm
jo nob volt ez a cpt ghost
mostmár legalább tudom mit kell a mechje ellen csinálni
4 robo mass immortal gg
Member
Posts: 59,371
Joined: Feb 15 2009
Gold: 80.00
Sep 18 2012 03:14pm
Quote (meatyowllegs @ 18 Sep 2012 23:09)
jo nob volt ez a cpt ghost
mostmár legalább tudom mit kell a mechje ellen csinálni
4 robo mass immortal gg


>implying amugy mechelek tvpben
: D
hotsig nincs sok értelme tbh.
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Sep 18 2012 04:14pm
warhoundot véglegesen kivették a játékból, és nagyon úgy néz ki, hogy nem lesz replacement
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Sep 18 2012 11:14pm
Quote (tevetava @ 19 Sep 2012 00:14)
warhoundot véglegesen kivették a játékból, és nagyon úgy néz ki, hogy nem lesz replacement


nem kivették, csak redesignolják.
de egyébként is battle hellion>
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Sep 18 2012 11:25pm
We will be taking the beta server down this morning to make the following updates. Thanks for participating in this beta and providing us with all of your great feedback!

Zerg

Swarm Host
The locust’s attack range has decreased from 3 to 2.
Increased locust's damage from 14 to 16

Protoss

Oracle
We have removed the oracle’s Preordain ability. We have added a new area of effect ability for the oracle called Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds. Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected. EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.
The energy upgrade has been removed.
Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100.The cost per unit has changed from 150/200 to 150/150.
Entomb now deals damage during the duration; The damage grows the longer the spell lasts, starting from 1 damage per second up to 5.

Tempest
The attack range has been Increased from 15 to 36 .The basic damage has changed from 30 to 30 + massive.The ranged upgrade has been removed.

Immortal
Immortal Hardened Shield will now reflect the warhound’s Haywire Missile damage.

Mothership Core / Mothership
Recall will now cost 100 energy.
The mothership core will now start with 150 energy and when upgraded, energy will be set back to 50.\
The range of Purifier Beam has been increased from 7 to 15.

Carrier
This unit has returned to the game.


Terran

Warhound
This unit has been removed from the game.

Reaper
We have added a new passive ability called Combat Awareness. This allows reapers to see up cliffs.
Reaper now does not deal damage to Bio units or Light units

Hellion
Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.
Blue Flame has been removed from the game.

Widow Mine
We have added a Fusion Core Upgrade called M.I.J; Which casts an EMP before detonating.

Marine
The build time on marines have been increased by 15 seconds to deal with early marine pushes against Queens.

mi a faszt olvasok :lol:

This post was edited by Cpt_Ghost on Sep 18 2012 11:26pm
Member
Posts: 55,048
Joined: Aug 3 2007
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Sep 18 2012 11:47pm
Quote (Cpt_Ghost @ 19 Sep 2012 07:25)
We will be taking the beta server down this morning to make the following updates. Thanks for participating in this beta and providing us with all of your great feedback!

Zerg

Swarm Host
The locust’s attack range has decreased from 3 to 2.
Increased locust's damage from 14 to 16

Protoss

Oracle
We have removed the oracle’s Preordain ability. We have added a new area of effect ability for the oracle called Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds. Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected. EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.
The energy upgrade has been removed.
Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100.The cost per unit has changed from 150/200 to 150/150.
Entomb now deals damage during the duration; The damage grows the longer the spell lasts, starting from 1 damage per second up to 5.

Tempest
The attack range has been Increased from 15 to 36 .The basic damage has changed from 30 to 30 + massive.The ranged upgrade has been removed.

Immortal
Immortal Hardened Shield will now reflect the warhound’s Haywire Missile damage.

Mothership Core / Mothership
Recall will now cost 100 energy.
The mothership core will now start with 150 energy and when upgraded, energy will be set back to 50.\
The range of Purifier Beam has been increased from 7 to 15.

Carrier
This unit has returned to the game.


Terran

Warhound
This unit has been removed from the game.

Reaper
We have added a new passive ability called Combat Awareness. This allows reapers to see up cliffs.
Reaper now does not deal damage to Bio units or Light units

Hellion
Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.
Blue Flame has been removed from the game.

Widow Mine
We have added a Fusion Core Upgrade called M.I.J; Which casts an EMP before detonating.

Marine
The build time on marines have been increased by 15 seconds to deal with early marine pushes against Queens.

mi a faszt olvasok :lol:


36 tempest range ?????????
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Sep 19 2012 12:55am
Quote (josheide @ Sep 19 2012 06:47am)
36 tempest range ?????????


ki se kell mozdulnia a bazisarol és mar attud lőni hozzad :D
Member
Posts: 30,302
Joined: May 24 2008
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Sep 19 2012 01:01am
The build time on marines have been increased by 15 seconds


?????? wtf
Member
Posts: 34,954
Joined: May 17 2006
Gold: 0.00
Sep 19 2012 01:06am
Quote (qkatz @ Sep 19 2012 08:01am)
The build time on marines have been increased by 15 seconds


?????? wtf


ezt sztem elirtak ^^ +15 mp az elegge irreális
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