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Oct 13 2011 01:35pm
Quote (sylke @ 13 Oct 2011 21:35)
ez


de a tobbit is lehet dispelezni
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Oct 13 2011 01:36pm
Quote (Floodban @ Oct 13 2011 07:35pm)
de a tobbit is lehet dispelezni


ja majd legközelebb ha polyban vagyok akkor a bolyhos farkammal ledispellezem magamrol a fearrel meg a counterspellel együtt
ne idegesits már
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Oct 13 2011 01:42pm
Quote (sylke @ 13 Oct 2011 21:36)
ja majd legközelebb ha polyban vagyok akkor a bolyhos farkammal ledispellezem magamrol a fearrel meg a counterspellel együtt
ne idegesits már


8dddddddd
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Oct 13 2011 01:50pm
I'd like to point out something about holy paladins aswell, nobody has said anything about it yet.
I think that holy paladins are just incredibly broken.

Let's look at our healing.
Sometimes I feel I just heal for TOO much but I bring close to no utility to my partners anyways. I really dislike the current holy paladin playstyle cause it's WAY too much RNG based. Let's have a look at Infusion of Light.
I think it is an INCREDIBLY good talent, but if you don't crit with holy shock, you're just gonna get 1 holy power and nothing else, so it's just RNG and there's no skill in it. I can say this by experience cause a lot of times I went into arena and literally facerolled my way to victory because I had super rng luck with holy shocks, so I was able to cast a lot of 0,5 divine lights; however, a lot of times, I wasn't getting any crits and healing felt a lot, a lot harder.
Now, another RNG talent: Eternal glory, 30% chance not to consume holy power with word of glory. As a paladin, let's say you have your partner on 10% hp. You have 0 holy power, enemies have got all of their silences (will speak about this later) ready and you just can't afford to cast anything seeing as Aura Mastery is on CD and fake casting won't probably help it. Now, for example a lock's fel hunter comes nearby, you crusader strike, get 1 holy power, cast a holy shock on your partner, INFUSION procs. Your partner is on 15% hp, you have 2 holy power. Instant flash of light, 30k crit. 3 holy power now seeing as you had beacon on your target, word of glory 60k crit. Oh eternal glory proc, another 60k crit. Nice, your partner is now on 100% hp. BUT what would happen if your holy shock didn't crit? You would have had to use a word of glory with 2 holy power, it might not have crit and you might have not proc eternal glory talent, therefore you might have taken your partner to 20-30% hp, not enough to save him seeing as he's getting heavily pressured. So you either get a 203712908321k healing burst or you get almost nothing.
This is a long example but I think it makes it clear: holy paladin is extremely RNG based at the moment.
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Oct 13 2011 01:51pm
Sure, we can cast heals, but this is world of interruptcraft at the moment, EVERYONE has a silence, EVERYONE has an interrupt, it's just incredibly hard to get any casts off. You would have to fake cast twice to be able to cast, then you cast a flash of light and the 1st interrupt from the enemy team is ready once again. Of course good paladins manage to get FEW casts in, but regardless of that, it's all about the instant spells that only become awesome, I'd say even overpowered, if you have RNG luck with crits and stuff like that.

Also, I'd love some kind of HoT, I don't know, something that wouldn't make us useless while we are blanket CSed. At the moment I've yet to see a mage that tries to counterspell me full. However, I don't have many suggestions about how to fix this problem to be honest, mostly cause I'm afraid I would influence PvE too much. At the moment paladins in pve are fine, if not great, and they're incredibly fun to play, and I don't know what blizzard plans to do about them.

Now let's have a look at paladin's utility:

Aura Mastery - This is an incredibly good spell, I love it. I don't think there should be any major changes about it, but I would honestly love to not make it work if I'm silenced already. It's been too many times where I'm expecting a strangulate from the enemy team and I use aura mastery, but then the dk was gonna silence me in the same second so seeing as he was either 0,1 sec faster than me, or he has a better connection, he silences me and I waste my aura mastery.
Maybe a nice buff to it would be making AM get you out of the long 8 seconds lockouts if you get CSed full etc, but I don't think that's really needed anyways. Everyone just uses blanket silences and it would probably make the spell overpowered.

Hammer of Justice - Good stun, but the range is too short. It's just really really hard and risky to go in the arena and stun the healer and stuff like that. Positioning is incredibly important for holy paladins so using a sprint and going in the middle of the arena just to get a HoJ isn't really good. Sure, sometimes HoJ is just awesome, but it doesn't really bring that much to the table in 90% of the matches you're going to use it in.

Freedom - I think there's not much to change about it, it's fine.
Hand of Protection - ^
Hand of sacrifice - MAKE IT UNDISPELLABLE FOR GOD'S SAKE. It's REALLY annoying to get it dispelled as soon as I cast it to avoid a polymorph and stuff like that. Could just add a talent to the holy tree about this.

Rebuke - Good but extremely rarely used.


All of this makes paladins decent in arena, but there's one major problem: CC.
You can have very good positioning, you can sacrifice blinds/polymorphs if you face a retarded team that doesn't dispell it before casting the CC, but you're not going to avoid all CC. It's just pathethic how many times I try my best to avoid all sorts of CC against me but I just have NO way to do that. Outranging fears sometimes can work, it's good, but in all fairness standing ALL the time at max range isn't really that awesome cause if your partner over extends for a little bit, you have to go in, cast holy shock, pray that it crits, and then go max range again. It's fine if you get procs like I said in the first part of the post, but if you don't..well, it gets really frustrating.

na, ez teljesen jol leirja az én véleményemet a holy palárol
inb4 tldr, leszarjuk, nerf holy pala, sirj csak, sirjál, sirj, csicska retri, a pala leggusztustalanabb cast, bubi, hs, cigány, ci-
asszem ennyi.

bold rész: !!!!!!

This post was edited by sylke on Oct 13 2011 01:57pm
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Oct 13 2011 02:02pm
No, because Rets can get to their targets perfectly fine. They can judge players from a distance for large run speed boost. They have freedom and cleanse (removes ALL snares, even undispellable ones) to keep themselves on the move as well. And, of course, they have 15% bonus run speed.

milyen kár, hogy a frostbolt slowt még a freedom se szedi le
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Oct 13 2011 02:14pm
Quote (sylke @ 13 Oct 2011 22:02)
No, because Rets can get to their targets perfectly fine. They can judge players from a distance for large run speed boost. They have freedom and cleanse (removes ALL snares, even undispellable ones) to keep themselves on the move as well. And, of course, they have 15% bonus run speed.

milyen kár, hogy a frostbolt slowt még a freedom se szedi le


olyan kell nekem.

>that feel when el kell lőnöd a bladestormot csak hogy kijöjj egy rootból, majd instant cancelezni, hogy chargeolhass
>that feel when bajcli is ezt a szart nyomja
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Oct 13 2011 02:21pm
Quote (bajcli @ Oct 13 2011 08:14pm)
olyan kell nekem.

>that feel when el kell lőnöd a bladestormot csak hogy kijöjj egy rootból, majd instant cancelezni, hogy chargeolhass
>that feel when bajcli is ezt a szart nyomja


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Oct 13 2011 02:28pm
Quote (sylke @ 13 Oct 2011 22:21)
http://i51.tinypic.com/2m7hem0.jpg


haverom

én ma azon röhögtem három percet, hogy a worgen swift flight formnak füle van.
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Oct 13 2011 02:35pm
Quote (bajcli @ Oct 13 2011 08:28pm)
haverom

én ma azon röhögtem három percet, hogy a worgen swift flight formnak füle van.


AKARJ RUGOZNI
tesom el akar menni a szerverröl, nekem meg nincs $$ arra hogy transzfereljek megint :D
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