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Jan 2 2014 03:13am
Sup guys. Made this account in 07 for D2 and quit after a few years
After D2, Starcraft, Fifa, Counterstrike, Far cry, GTA, etc, Ive always come back to a Heroes of Newerth

I logged back on to JSP about a month ago to start back up on some diablo but I was pleasantly surprised that there were many HoN (Competent) Players on this forum!
Fucking Awesome

Anyways
If you actually take a look at it, HoN is the same game over and over;
5 on your side, 5 on other side and you farm, you gank, you push, you fight

Although the actual mechanics of the game might be as simple as stated above,
what makes the game playable over and over again seems to be the hero combinations, different builds, timing of fights, intricate ganks, and other small subtleties that result in winning or losing the game

In this thread (hopefully) we discuss HoN Theory; the aspects and mechanics of the game with the ultimate purpose of winning a match.
(Besides the obvious points as keeping wards up, babysitting/stacking, checking minimap, carrying tps, filling up necessary roles)
Farm vs Ganks,
Split push vs pubtrain
when to roam
when to initiate
realizing when a fight is a bad fight


TL;DR - What actually wins games in HoN?
Farm/GPM?
Snowballing?
Keeping enemies' Farm/GPM down?
Counterpicks?
Item Counters?
Helping out other lanes?
Pushing?


Hopefully we can have some intelligent discussions about the subtleties and intricacies of the game we enjoy so much (Well i do...)
Whether its about the mental aspects of the game such as keeping a good vibe between your team when youre solo qing, or just the physical aspects such as which heroes are generally more dominant and what counters what, any sort of discussion might really help out some of the players here stuck on 1500 or just want to learn more about the game.



P.S.
Not trying to come off like im an excellent player or anything (only 1650 myself T__T)
Not trying to step on anyone's foot, just looking for more knowledge on the game
Again, I think its fucking awesome how jsp has actual HoN players!!!!
<3 you guise ^_____^









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Jan 2 2014 05:36am
The best teams are either REALLY strong pusher teams:

Balphagore + demented shaman on the short lane
Ophelia jungle/Tempest
Keeper suicide
Any decent initiator

Like, it's impossible to stop them early game.

OR you get a team based on fast burst. This way you can have your short lane carry farming while the others pick of the carry all the time.
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Jan 2 2014 05:57am
Yea but i feel like anytime a team picks quick burst nukes, they just ward up and turtle like a motherfucker (b at any hint of a gank)

Strong push teams are pretty hard to counter though I think
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Jan 2 2014 06:44am
tl;dr hon is awful do the right thing and get as far away from s2 as possible
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Jan 2 2014 08:03am
The only general advices which are always helpful imo are pick a proper team and play as a proper team. Be nice to your team and pick what is needed.

Once you are ingame there are thousands factors of what is best and it can never be said in general because it differs every game and every second.
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Jan 2 2014 08:21am
Quote (The_Darkness_II @ Jan 2 2014 04:03pm)
The only general advices which are always helpful imo are pick a proper team and play as a proper team. Be nice to your team and pick what is needed.

Once you are ingame there are thousands factors of what is best and it can never be said in general because it differs every game and every second.


Yupp. I played this game for a year, and I'm atm 61% winratio @ 1740 MMR after 200 games played. I always try to call the lane I want, I usually go mid/jungle/short carry, but even if I call it and someone "steals" my lane, or they are retarded and all go carries, I go and pick support EVEN though I called a lane first, and even though I am way better kd&winpercentage AND MMR... Sucks though when you lose cause they cant carry.

That's how I win more games than avg. anyway!
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Jan 2 2014 11:46am
Quote (The_Darkness_II @ Jan 2 2014 09:03am)
The only general advices which are always helpful imo are pick a proper team and play as a proper team. Be nice to your team and pick what is needed.

Once you are ingame there are thousands factors of what is best and it can never be said in general because it differs every game and every second.


Could we get like 5 examples from among the thousands of factors that will differ?
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Jan 2 2014 11:56am
Herro, I am 1920 mmr 60% win and at high levels of play picks are most of the game. If you don't draft well you could lose in so many ways; lose lanes, lose late after failing timing, not countering push lineup, your heroes completely counterpicked(ie monarch vs tree or something). Outplaying mechanics wise only takes your game so far
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Jan 2 2014 11:58am
inb4 push teams are hard
how to counter? as a team i mean
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Jan 2 2014 12:42pm
Quote (jaewizzle @ Jan 2 2014 12:58pm)
inb4 push teams are hard
how to counter? as a team i mean


Have enough longer range aoe(like not magmus). Aluna/pyro/tort/bubbles and so on. Have your carry and other gold dependent heroes farm other lanes while they're grouped as 5 so you get xp and gold advantage.
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