Quote (UndeadGad @ Dec 14 2011 08:19pm)
in public they just use
heroes they see on honcast
aka
tanks and heal
I just feel like the current meta-game/items/public mentality gives melee heroes mid way too much of an advantage. For example, pick Soulstealer mid against Nomad. If you don't get early creeps kills, outlevel him, and land great hands, you lose. If its even matchup and he guesses rune once you basically are fucked without support and have to go back to base = you lose. If he gets one kill on you with ultimate / constant harass, you lose. BUT if you get a rune, he can still comeback. If you kill him once he can still survive mid and get some creep kills and harass you back. Same thing applies to Hag vs Nomad mid, DR vs Nomad mid, etc.
And what really sucks is there are no hard hard counters from what I can see. Like back in the day, if someone picked DR you just went Bubbles and beat him a large majority of the time. If someone went SS, you go devo/deadwood and keep him out of lane. If someone went BH, you go slither and harass the fuck out of him. Nowaday's its not that easy. It seems like all the old good mid solos are hard-countered by the new S2 heroes and melee heroes, which have no real counter themselves.
Only surefire way to counter these guys mid is to either way outplay them (which is kind of unfair), or queue with a support player who will just camp rune constantly so they can't even get one. If that happens then yeah you win, but seems kind of unfair either having to be higher skilled or playing basically 1vs2 just to counter something
Quote (garbo @ Dec 14 2011 08:23pm)
gank mid and gank mid and gank mid again and again and again.
Yes, it seems like current metagame revolves around hand-holding too. If I get ganks mid and support controls runes then of course I win. But it seems kind of unfair having to involve more players just to win a matchup or otherwise have a big disadvantage 1vs1.
Also lots of these heroes are hard to gank. Nomad needs you to dust/ward / not hit his ulti, devo/dW have high HP and can slow you down, mk has an escape, zeph can gust you away, drunken can jump away constantly, etc.
This post was edited by sMACKTRiCKz on Dec 14 2011 01:28pm