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May 28 2011 01:08pm
k so our clan just started playing together as 5 and we're pretty terrible trilaners

what are some basic things to know/do in a trilane??

Like we just played a myrm/mag/sil trilane vs behe/andro/puppet as legion on bot lane and we played so passively, not sure if we won or lost that trilane..
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May 28 2011 01:11pm
All about the supports buddy. Early game always is. Theres a very good guide you should try to find on the hon forums on tri laning. Had good tips, tricks and hero combos that work well.

Here you are actually found it for you.

http://forums.heroesofnewerth.com/showthread.php?t=238244

They can go bad quickly if your not doing it right tho, don't expect to start winning like crazy with people who have never tri'd before. Read through this and watch some pro replays would prob be the best advise I can give.

This post was edited by xDooMx on May 28 2011 01:14pm
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May 28 2011 01:12pm
i hav trilane tep
dont trilane
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May 28 2011 01:49pm
odds pm me some time and ill show u how
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May 28 2011 02:36pm
it's all about practice, we can spout a bunch of theory at you, but if you don't practice a lot you won't get any better

it's pretty situational and really complex

who do you go on? when do you go on someone? what do you do when you lose the trilane? when should the supports gank? when do you pull? should you go top or bottom? What do you do if your trilanes aren't matched up

You could write tons of pages on these questions because of all the hero combinations

then of course there's the strategy at the picking/banning phase



there are some universal basics, which you probably already know

-get your ranged carry all the last hits. this includes attacking creeps near towers to help the carry get the last hit. it also means you help deny, you both attack the creep when it's 2 hits from death. though sometimes your support gets the last hit, and that's okay, as someone getting the gold is better than nothing

-the ranged carry wants to start out with an armor ring and whatever regen/stat items he wants. you upgrade to ring of teacher asap, then get a mana battery. the armor/regen is huge from RoT, and the mana battery is clutch for heals/mana

-if an enemy hero is out of position, you want to pick them off. don't stack stuns, you want to overlap them. not spreading out the stuns usually means you lost a kill

-when you are out of position and get stunned by one enemy, you don't stun that enemy back, you stun the enemy who is about to cast his stun, stunning that behe that just stunned your myrm is worthless as behe's dps and utility is shit after the initial stun. you should have stunned that andro who about to stun next

-vision in the side/jungle plays an important role in winning the trilane

This post was edited by prickster on May 28 2011 02:41pm
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May 28 2011 03:39pm
works only if your support know what they're doing
and you can usually 2v3 trilanes until ~1850 because they wont run them properly
and you will gain huge advantages
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May 28 2011 04:24pm


^

Should be helpful enough.
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May 28 2011 04:28pm
In case of having a shitload of dmg or aggresive players, play aggresive. :)
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