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Apr 8 2011 01:32pm
havent played yet, trolling forum for patch notes and here is my opinion


Assassin's Shroud
- Fixed a tiny bug where if you had a high enough attackspeed you can proc Shroud bonus damage more than once on the same Shroud state.
- Bastard Sword replaced with a Broadsword
- Recipe cost increased by 200 bad


Brutalizer
- Old:
* Bolstering Armband, Halbred, 1150 Recipe
* +6 Str, +30 Damage, Bash
- New:
* Mighty Blade, Quickblade, 1100 Recipe
* +10 Str, +10 Agi, +20 Damage, Bash good

Runed Axe
- Renamed to Runed Cleaver
- Bastard Sword replaced with a Broadsword
- Damage lowered from 65 to 55 good

Savage Mace
- Old:
* Halberd, Halberd, Slayer
- New:
* Warhammer, Warhammer, Slayer

Slayer
- Cost lowered from 2400 to 2200 good imo since i hate to rely on rng



Engineer
- Push from Turret increased by ~20% good
- Damage from Energy Field changed from % based to 28/58/88 per second to all units inside good
- Tinker removed. Replaced with Spider Mines BAD
- Spider Mines
* 7 second cooldown, 90/100/110/120 Manacost
* Activate to consume one charge to place a Spider Mine at your location. Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
* Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
* Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.
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Apr 8 2011 01:38pm
the assinshroud change wasnt a nerd

they removed bastard sword from game and replaced with broadsword, and they had to increase recipe cost to compensate

brutalizer buff, maybe it will be used now

runed axe nerf +buff, 200g less 10 dmg less

savage mace, same cost (1600+1600+2200)

engi change = unneeded
mines=unskillful bullshit.

This post was edited by garbo on Apr 8 2011 01:39pm
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Apr 8 2011 01:43pm
if thats their idea of buffing engi oh well
Member
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Apr 8 2011 01:50pm
Quote (Pitbulul @ 8 Apr 2011 20:43)
if thats their idea of buffing engi oh well


well imo the buff looked good until change of tinker skill, why not just kinda make it like old days? enable it to be used on turret so it does like more dmg / last longer or smt like that or change it to something like alunas ulti, so it makes your next skill a little better or smt
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Apr 8 2011 01:51pm
Quote (UndeadGad @ Apr 8 2011 03:50pm)
well imo the buff looked good until change of tinker skill, why not just kinda make it like old days? enable it to be used on turret so it does like more dmg / last longer or smt like that or change it to something like alunas ulti, so it makes your next skill a little better or smt


mines got me flustered, i bet ima get to 14 kills walk somewhere through forest, bam 9 mines
i'll just ragequit game.
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Apr 8 2011 01:53pm
Pretty many good fixes in the new patch, only thing im missing is the old blood chalice with hp regen instead of mana regen :(
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Apr 8 2011 02:03pm
Relying on RNG only works if you're 1500 or lower garbage player who thinks they're good

Play flint: every hit headshot
Play madman: every hit critical
Play swift: every bounce crtical and hits only ur desired target
Play SF in dota with tinker laser + troll blind on you auto attacking uphill: every attack hits

etc.
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Apr 8 2011 02:16pm
why do patches always require a restart or fuck up?
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Apr 8 2011 02:20pm
Quote (KrWWW @ Apr 8 2011 04:16pm)
why do patches always require a restart or fuck up?


cuz bad cpu.
Member
Posts: 48,516
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Apr 9 2011 12:25am
Quote (sMACKTRiCKz @ 8 Apr 2011 21:03)
Relying on RNG only works if you're 1500 or lower garbage player who thinks they're good

Play flint: every hit headshot
Play madman: every hit critical
Play swift: every bounce crtical and hits only ur desired target
Play SF in dota with tinker laser + troll blind on you auto attacking uphill: every attack hits

etc.


lol'd
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