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Nov 6 2010 06:12pm
Version 0.2.100
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Moraxus
- Hellbourne
- new ult
- Effects, model touchups, etc
- He's really changed! Check him out!

Accursed
- Fire Shield cast range from 350 to 450

Armadon
- Buff Quills projectile flight speed from 900 to 2700

Bombardier
- Boom Dust cast range reduced from 700 to 600

Blood Hunter
- Blood Crazy from unremovable debuff to removable on enemies, debuff is unremovable on allies

Chipper
- Rocket now use target_cursor rather than target_position
* This allows him to shoot a missile in the direction of your mouse cursor when you press Q.

Engineer
- Turret now shoots twice as fast and the cap of number of hits removed.
* Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you
* The push starts at the same it was, but gets weaker the more you are hit
* Snare is still max of 35% from 10 hits

Flint Beastwood
- DoT to smooth damage over the 2 seconds instead of 2 ticks

Legionnaire
- Terrifying Charge CD from 30 static to 30/25/20/15

Kraken
- Tsunami Charge touch radius from 60 to 80
- Splash CD from 8 secs to 11/10/9/8 seconds, damage type changed from magic to physical

Voodoo Jester
- Mana Cost on Mojo from 95/105/115/125 to 110/120/130/140


Items

Tablet
- Switched out the Major Totem for Apprentice's Robes
- Final item is now +16 int and an additional bonus +10 damage

Ring of Sorcery
- Removed Guardian Ring component
- Recipe lowered from 525 to 500

Striders
- They now lose charges if you are within 300 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.









Version 0.2.99
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Bugfix patch!

New Hero - Moraxus

- Chipper's stacking DOT from rocket+tar is now 15/20/25/30 per charge (Down from 20/30/40/50, which was nuts)

updated stringtables with bugfixes

- Fixed Nighthound's attackscheme when he is in cloud so it functions correctly.
- Corrected Valkyrie's Javelin speed from 837 to 857.14
- Andromeda's Void Rip will now disjoint her as well as her target on use
- Bubbles' Take Cover will now properly trigger from invulnerable sources of damage
- Bubbles' Kelp Field will now properly stun invulnerable units that move out of the radius (Magmus Lava Surge, for example)
- Bugfix for Ophelia's Judgment so it unbinds the target when they are teleported
- Ophelia's Judgment can no longer be cast on allied lane creeps
- Fixed an old bug with Ophelia that lets her perma-block a neutral creep spawn with illusions
- Wildsoul Bear's Root will now correctly last 9 seconds on non-hero units
- Witch Slayer's Power Drain will now instantly kill illusions on use
- Fixed Bombardier's Boom Dust so it is correctly blocked by Null Stone
- Correctly unbind the targets of Nymphora's Teleport
- Nymphora's Teleport now picks the closest targets to her, not random ones
- Puppetmaster's Puppet Show now silences as well (This is a bugfix for weird situations it can cause)
- Pharaoh's Soul will again reveal around itself while in flight properly
- Pharaoh's Wrath of the Pharaoh is now a Superior Magic instead of Superior Physical touch to fix some issues. No gameplay change.
- Bugfix for Kraken's charge warping people around
- Thunderbringer's Bolt's reveal is now clearvision
- Fix for Pestilence's Swarm so you can't lose vision on someone in odd situations
- Fixed Dark Lady's Dark Blades so they silence Bubbles correctly when he has Autocast on
- Tundra's Coeurl now has the correct backswing (from 800 to 1000)
- Fixed Tempest's Glacial Blasts from doing 2x damage on the first blast
- Fixed Forsaken Archer's Skeletons so they won't stand around like dorks if she is attacking from max range
Member
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Nov 6 2010 07:12pm
Ring of Sorcery
- Removed Guardian Ring component
- Recipe lowered from 525 to 500

Striders
- They now lose charges if you are within 300 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.

so ring costs 1500 now?

and that kinda sucks on the striders


Member
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Nov 6 2010 07:30pm
Quote (Odds @ Nov 7 2010 02:12pm)
Ring of Sorcery
- Removed Guardian Ring component
- Recipe lowered from 525 to 500

Striders
- They now lose charges if you are within 300 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.

so ring costs 1500 now?

and that kinda sucks on the striders


yeh costs 1500

still prolly wont get it much
Member
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Nov 6 2010 08:07pm
mana drain wut,,,,, nice
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Nov 6 2010 10:08pm
where the fuck is team matchmaking
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Nov 6 2010 10:43pm
Quote (Tecnolife @ Nov 7 2010 12:08am)
where the fuck is team matchmaking


long time commign along with map making
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Nov 6 2010 10:50pm
and achievements

s2shawn said he was working on them and they would be ready by july

6 months later no updates about achievements..
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