Version 0.2.100
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Moraxus
- Hellbourne
- new ult
- Effects, model touchups, etc
- He's really changed! Check him out!
Accursed
- Fire Shield cast range from 350 to 450
Armadon
- Buff Quills projectile flight speed from 900 to 2700
Bombardier
- Boom Dust cast range reduced from 700 to 600
Blood Hunter
- Blood Crazy from unremovable debuff to removable on enemies, debuff is unremovable on allies
Chipper
- Rocket now use target_cursor rather than target_position
* This allows him to shoot a missile in the direction of your mouse cursor when you press Q.
Engineer
- Turret now shoots twice as fast and the cap of number of hits removed.
* Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you
* The push starts at the same it was, but gets weaker the more you are hit
* Snare is still max of 35% from 10 hits
Flint Beastwood
- DoT to smooth damage over the 2 seconds instead of 2 ticks
Legionnaire
- Terrifying Charge CD from 30 static to 30/25/20/15
Kraken
- Tsunami Charge touch radius from 60 to 80
- Splash CD from 8 secs to 11/10/9/8 seconds, damage type changed from magic to physical
Voodoo Jester
- Mana Cost on Mojo from 95/105/115/125 to 110/120/130/140
Items
Tablet
- Switched out the Major Totem for Apprentice's Robes
- Final item is now +16 int and an additional bonus +10 damage
Ring of Sorcery
- Removed Guardian Ring component
- Recipe lowered from 525 to 500
Striders
- They now lose charges if you are within 300 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.
Version 0.2.99
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Bugfix patch!
New Hero - Moraxus
- Chipper's stacking DOT from rocket+tar is now 15/20/25/30 per charge (Down from 20/30/40/50, which was nuts)
updated stringtables with bugfixes
- Fixed Nighthound's attackscheme when he is in cloud so it functions correctly.
- Corrected Valkyrie's Javelin speed from 837 to 857.14
- Andromeda's Void Rip will now disjoint her as well as her target on use
- Bubbles' Take Cover will now properly trigger from invulnerable sources of damage
- Bubbles' Kelp Field will now properly stun invulnerable units that move out of the radius (Magmus Lava Surge, for example)
- Bugfix for Ophelia's Judgment so it unbinds the target when they are teleported
- Ophelia's Judgment can no longer be cast on allied lane creeps
- Fixed an old bug with Ophelia that lets her perma-block a neutral creep spawn with illusions
- Wildsoul Bear's Root will now correctly last 9 seconds on non-hero units
- Witch Slayer's Power Drain will now instantly kill illusions on use
- Fixed Bombardier's Boom Dust so it is correctly blocked by Null Stone
- Correctly unbind the targets of Nymphora's Teleport
- Nymphora's Teleport now picks the closest targets to her, not random ones
- Puppetmaster's Puppet Show now silences as well (This is a bugfix for weird situations it can cause)
- Pharaoh's Soul will again reveal around itself while in flight properly
- Pharaoh's Wrath of the Pharaoh is now a Superior Magic instead of Superior Physical touch to fix some issues. No gameplay change.
- Bugfix for Kraken's charge warping people around
- Thunderbringer's Bolt's reveal is now clearvision
- Fix for Pestilence's Swarm so you can't lose vision on someone in odd situations
- Fixed Dark Lady's Dark Blades so they silence Bubbles correctly when he has Autocast on
- Tundra's Coeurl now has the correct backswing (from 800 to 1000)
- Fixed Tempest's Glacial Blasts from doing 2x damage on the first blast
- Fixed Forsaken Archer's Skeletons so they won't stand around like dorks if she is attacking from max range