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Sep 29 2010 09:25pm
== General ==

- Fix some loading bar funkiness
- Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix
- K:D ratio now displays two digits after the decimal (for example K:D will be "1.58" instead of "1.6")
- Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas
- Change default lag threshold to 1000 ms from 500 ms
- Fixed client not handling valid clan name tags that are 4 chars long.
- Clients no longer precache the voice responses of enemy heroes
- Muting a player will /ignore that player, and unmuting will /unignore.
- Fixes the white icons when someone randoms. The random now happens before the load, not after
- Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix
- Kill streaks of 15 or more now play the "IMMORTAL!" announcer sound / message.


== Mod Integration ==

- Added UI_CMD's GetFPS() and GetPing()
- Hon now natively supports the "Mod Options" mod framework
- HoN now natively supports the "Movable Frames" mod framework
* Movable Frames now supports spectator mode
* Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod
- The Replay Stats Button mod is now built in (Credit to BASH)
* Adds a button to the Local Replays list to view the match stats
- The Enhanced Buff Icons mod is now built in
- The Spell Channeling Bar mod is now built in
- The Improved Spectator UI mod is now built in


== Maps ==

Grimm's Crossing
- Messed with vision blockers and creeps, cleaned it up

Caldavar
- Fix to some really weird interaction with fog blockers


== Neutrals ==

Skeleton Boss (NPC)
- His castable root now ministuns on impact


== Items ==

Blood chalice
- Mana returned from 150 to 100

Hellflower
- Recipe removed one Great Arcana, added a 1000 recipe. ~4750 to 4150 cost
- Added visual trail to silence state for some anti-juke fun.
* TESTER NOTE: Art for this trail isn't done yet

Savage Mace
- The proc can no longer propagate to illusions

Striders
- Will no longer go on cooldown just from looking at someone, you now have to attack
- Runes of the Blight can now be used and not put the item into cooldown

Sword of the High
- Cost lowered from 3800 to 3400

Tablet of Command
- Now applies a ministun on use to the target
- The target is no longer silenced or perplexed, and can turn while being pushed


== Heroes ==

Balphagore
- decreased str gain from 3.1 to 2.95
- decreased dmg on ult, 200,300,400 (lvl1) to 175/250/325 and 350,450,550 (lvl2/3) to 300/375/450
- When ultimate is in cd you no longer gain charges when enemies cast spells near you, instead you decrease the cd of your ultimate by 1 second per spell cast

Chipper
- Removed the 0.1s cooldown when a new charge is available for Rockets

Deadwood
- Tweaked his attack for better feedback

Devourer
- Fixed a bug with hook and interaction with other projectile based movements
- No longer gains strength from killing himself. :(
- His own illusions should no longer steal strength from him when someone dies nearby
- lower strength gain to 1 per kill
- Ult rot increase range rebalanced from 50 per charge/level to 25/50/75 per charge/level

Doctor Repulsor
- Attackspeed slow from Electric Frenzy is now -50 instead of -50%

Flint Beastwood
- Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you're still channeling

Forsaken Archer
- Will no longer spawn skeletons after she dies from a midair arrow

Gauntlet
- Fixed his glove getting snagged on buildings
- Using the hook no longer stops the use of the ult

Kraken
- Fixed stun time of charge

Madman
- He now leaves a black path behind himself while stalked

Magmus
- Steam Bath now disjoints on use
- Fixed a bug causing you to not always go to exactly where you click when using Lava Surge

Panda
- Removed the 0.1s cooldown when a new charge is available for Flurry

Scout
- A 500ms cooldown now starts when using Vanish to avoid double activating it

Slither
- Removed the 0.1s cooldown when a new charge is available for Wards

Swiftblade
- Can now turn while ulting, letting him use portal key, etc

Succubus
- Anyone who breaks sleep and is slept themselves now are immune to damage for the first 1s

Tundra
- Fixed the attackspeed buff from Cold Shoulder not dispelling properly
- The "push-away" from Avalanche now correctly goes the full distance every time


Vindicator (Retail Change, syncing it up to this)
- Glyph of Silence can now silence people in the fog again
* This is a temp bugfix to when someone won't get silenced even if you can see them
* It is possible it will be changed back to vision-limited once the code bug is fixed

Voodoo Jester
- Fixed the bug causing Acid Cocktail to occasionally split into two
- Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce

Witch Slayer
- Can now only cast Power Drain on units with mana
Member
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Sep 29 2010 09:57pm
lots of good things here


the VJ buff / tablet change i'm really a fan of, when will this update come?
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Sep 29 2010 10:26pm
Malakin said Friday.

So probbly saterday 4 u
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Sep 29 2010 11:04pm
Glad dev got tweaked.
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Sep 29 2010 11:23pm
only bad thing about the next patch is what they are doing to krakens ulti

i really liked his old ulti (well current ulti)
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Sep 30 2010 12:06am
Quote (UndeadGad @ Sep 29 2010 11:57pm)
lots of good  things here


the VJ buff / tablet change i'm really a fan of, when will this update come?


seems like a pretty huge buff for vj imo
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Sep 30 2010 12:28am
sigh

S2 :wallbash:
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Sep 30 2010 07:19am
Quote (Fallout4321 @ Sep 30 2010 02:28am)
sigh

S2 :wallbash:


What theres nothing wrong here... sure theres a few things i dont like , for instance, Dr repulsers slow :( boooo but to be fair he was pretty beastly with that slow and the ablity to just spam it.

Bal needed to be changed....... :) so overall not bnad.

This post was edited by wesley123 on Sep 30 2010 07:20am
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Sep 30 2010 10:21pm
Quote (wesley123 @ Sep 30 2010 05:19am)
What theres nothing wrong here... sure theres a few things i dont like , for instance, Dr repulsers slow :( boooo but to be fair he was pretty beastly with that slow and the ablity to just spam it.

Bal needed to be changed....... :) so overall not bnad.


theres no limit to what they change... its getting annoying

this isnt the game i paid for...

ill still play cuz i love it but ya
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Sep 30 2010 11:10pm
something i'd say they should do is:
doctor repulsor: no longer being able to ulti out of bubbles ulti without getting stunned,
no longer being able to ulti while being hit by crippiling volley / rotten grasp

i'd say that shit is unfair as fuck since hag/valk cant blink/leap out of it so why should he be able to? just coz it's a ultimate?
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