d2jsp
Log InRegister
d2jsp Forums > Other Games > Archived Games > Heroes of Newerth > Upcoming Patch > Discuss
123Next
Add Reply New Topic New Poll
Member
Posts: 17,056
Joined: Nov 30 2007
Gold: Locked
Trader: Scammer
Warn: 30%
Aug 10 2010 04:18am
== General ==

- Greatly optimized client performance on lower end/medium systems
- Optimized various interfaces to run more efficiently
- Fixed an issue causing F6 to re-set the position of the scoreboard
- Fixed various crashes that could occur during gameplay
- Fixed experience popups to off-set from gold popups, such that they do not overlap
- Added a new music track to Caldavar, entitled "Encounter at the River"
- Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25
- Fixed a crash that could occur when exiting the game
- Fixed an issue causing FPS hitching when new music is loaded
- Added hero selection announcements for bubbles, chipper, doctor repulsor, gauntlet, and tundra


== Mac Bug Fixes ==

- Fixed a crash in OS X when a user quits by closing the HoN window
- limit AA to 4x on OS X client to avoid all white/black screens caused by higher settings


== Experience System ==

- Reworked how experience is split when killing enemy heroes in a group setting. 1v1 kills remain unchanged.
* When an enemy hero of level 8 or below is killed, 100% of his experience worth is not diminished at all when shared amongst nearby allies
* For each level above level 8 of the target hero, the percentage of the total experience worth that is unsplit is reduced by 10%
A. For example, when an enemy hero of level 9 is killed, 90% of his experience worth is not diminished when split amongst nearby allies, 10% is split amongst the number of nearby allies
B. When an enemy hero of level 10 is killed, 80% of his experience worth is not diminished when split amongst nearby allies, 20% is split amongst the number of nearby allies
* The minimum percentage of non-diminished experience is 10% (meaning at levels 17 and above, 10% of the total experience worth of a hero is given to nearby allies, 90% of the experience worth is divided up)
* The existing "unsplit" experience mechanic was not removed or changed, in which "un-split" experience equal to 12 times the target's level is given to nearby allies


== Items ==

New Item - Striders:
- New boots added to the Initiation shop
- Marchers + 300 (Recipe)
- 50 Movespeed. No other bonuses.
- When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base).
- Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item.
* Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed

Blood Chalice:
- Now requires an Iron Buckler instead of a Scarab, granting a 60% chance to block 20 damage if melee/10 if ranged
- Recipe cost removed, can be disassembled
- Now grants 150 mana for 100 health. Mana is no longer lost after a duration
- If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt.
- Cooldown lowered from 35s to 25s

Null Stone:
- AOE abilities (such as witch slayer stun / pyromancer wave) no longer proc nullstone when clicking directly on a target

Ring of Sorcery:
- Recipe changed from Guardian Ring, Pickled Brain, and Recipe to Blood Chalice and Pickled Brain (No recipe).
- Passive bonuses changed from 3 Armor/300 Max Mana to 3 Regen/Deflection/300 Max Mana
* Deflection grants a 70% chance for 30 block if melee and 15 block if ranged
- Cooldown, cost, and effect the same

Savage Mace:
- Illusions will no longer proc a ministun. They still can get the +100 damage.

Stormspirit:
- Now only 'stuns' allies, letting them queue up abilities. Enemies it is used on can not queue up abilities or items while cycloned.

== Heroes ==
- Reworked how many projectile-based abilities interact with eachother
* This fixes strange behavior when two skills that try to move a unit interact, such as a charging kraken getting hooked by devourer

Doctor Repulsor:
- Increased vision range on first skill to from 300 to 800
- Fixed an issue with sounds on the first skill where some super human players could hear high frequencies
- Radius of tree killing on ult lowered from 150 to 100
- No longer disarmed while using ult

Engineer:
- Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10

Forsaken Archer:
- Split Fire removed, replaced with Barbed Aura
* Enemies within 800 AoE of the Forsaken Archer take 4/8/12/16 additional magic damage when they take any non-DOT damage from a hero or hero's spells. Invulnerable pets do not trigger the bonus damage

Gladiator:
- Flagellation will no longer deal double bonus damage to buildings
- The visual effect on Call to Arms now matches the actual area
- Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant
- Increased speed of Call to Arms from 650 to 750

Nymphora:
- Zeal damage from 55/90/130/160 to 50/85/120/155
- Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5

Slither:
- Poison Spray range from 1000 at all levels to 600/725/850/1000

Soul Stealer:
- Cast time for Soul Burst increased to 1.65s from 1s

Tundra:
- Coldblooded replaced with Cold Shoulder
* 300,400,500,600 Range, 0 Manacost, 14s cooldown
* Last winter, Tundra had two distant relatives teach him how to charge his enemies correctly, coating them in ice on contact. The ice makes them easier to hit, increasing everyone's attack speed against that target.
* On use, charges the target, dealing Tundra's Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds.
* Cold Shoulder Effects: Increases attackspeed against this target by 10/20/30/40
* The Brothers of cold send their regards... *

Vindicator:
- Silence aura will no longerbe disabled by skills like devourer's hook, Chronos' ult, Pebbles' chuck, etc
Member
Posts: 1,796
Joined: Jun 22 2009
Gold: 1,499.25
Aug 10 2010 06:21am
I think its kinda hard to say how its gonna work, all the changes, but those boots seem nice.. I look forward too seeing how theyr gonna work out..
Member
Posts: 3,303
Joined: Apr 10 2006
Gold: 76,393.00
Aug 10 2010 12:16pm
Forsaken Archer:
- Split Fire removed, replaced with Barbed Aura
* Enemies within 800 AoE of the Forsaken Archer take 4/8/12/16 additional magic damage when they take any non-DOT damage from a hero or hero's spells. Invulnerable pets do not trigger the bonus damage


- Confused by this. What is considered in invulnerable pet? I thought it was targeted towards FA's skeletons, but they are killable.
Member
Posts: 7,049
Joined: Oct 29 2006
Gold: 55.00
Warn: 100%
Aug 10 2010 12:31pm
FINALLY engineer nerf. S2 is retarded for soul stealer nerf though
Member
Posts: 9,709
Joined: Jul 19 2008
Gold: 13.37
Aug 10 2010 05:55pm
Blood Chalice is SICK now. And I fucking love that they've changed Ring of Socery's recipe to include the chalice and a Pickled Brain.

That also means that Ring of Sorcery should also have a % chance to block damage now? Almost a viable pick up on a lot of heroes now.



Another Engineer Nerf? Christ, why do they still try and make him shitier? I just don't understand their reasoning, let's add a hero and make him ridiculously OP for a few months, then over the course of a month lets make him complete shit...

Soul stealer nerf is interesting, definitely gonna make things a lot more interesting (makes shrunken head pretty much a must have for those p-key/ult team fights).



And honestly, who's surprised to see the Nymphora nerfs? Haha
Member
Posts: 4,831
Joined: Sep 19 2008
Gold: Locked
Trader: Scammer
Warn: 30%
Aug 10 2010 07:05pm
Nymphora:
- Zeal damage from 55/90/130/160 to 50/85/120/155
- Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5

OUCH!!!!!!!

Doctor Repulsor:
- Increased vision range on first skill to from 300 to 800
- Fixed an issue with sounds on the first skill where some super human players could hear high frequencies
- Radius of tree killing on ult lowered from 150 to 100
- No longer disarmed while using ult

HE DOESNT NEED ANYMORE POWER!!!!!!!!!!!!!!
Member
Posts: 1,230
Joined: Sep 23 2007
Gold: 0.00
Aug 10 2010 08:06pm
- Fixed an issue with sounds on the first skill where some super human players could hear high frequencies

i lol'd
Member
Posts: 16,223
Joined: Jul 24 2005
Gold: 0.00
Aug 10 2010 09:38pm
Quote (Embarassment @ Aug 10 2010 09:06pm)
- Fixed an issue with sounds on the first skill where some super human players could hear high frequencies

i lol'd


lol'd when i saw that too
Banned
Posts: 4,411
Joined: Oct 25 2008
Gold: 8.00
Warn: 60%
Aug 11 2010 12:50am
im wondering how big of a change that exp system will be
seeing as how i didnt know how it was before, is it just a minor change or what?
Member
Posts: 3,656
Joined: May 27 2009
Gold: Locked
Trader: Scammer
Warn: 30%
Aug 11 2010 09:01am
Quote (arnott15 @ Aug 10 2010 06:55pm)
Blood Chalice is SICK now. And I fucking love that they've changed Ring of Socery's recipe to include the chalice and a Pickled Brain.

That also means that Ring of Sorcery should also have a % chance to block damage now? Almost a viable pick up on a lot of heroes now.



Another Engineer Nerf? Christ, why do they still try and make him shitier? I just don't understand their reasoning, let's add a hero and make him ridiculously OP for a few months, then over the course of a month lets make him complete shit...

Soul stealer nerf is interesting, definitely gonna make things a lot more interesting (makes shrunken head pretty much a must have for those p-key/ult team fights).



And honestly, who's surprised to see the Nymphora nerfs? Haha


engineer is god teir atm i dont see how anyone would want to complain about nerfing him

Go Back To Heroes of Newerth Topic List
123Next
Add Reply New Topic New Poll