Quote (Tattoooo @ Jun 27 2010 05:06am)
its about fucking time engineer got nerfed
im kind of curious to see they reworked rampage....is he useful now?
Rampage
A ranger of the vast plains of Seradati, Rampage has captured in his human form the strength of the Beasts. Atop his mighty rhino Horatio, Rampage smashes through enemy lines and moves at times with unnerving speed.
primaryattribute="Strength"
strength="23"
strengthperlevel="2.5"
agility="17"
agilityperlevel="1.7"
intelligence="15"
intelligenceperlevel="1.8"
movespeed="295"
turnrate="450"
Stampede
Skill Mechanics: Long distance charge with a stun/pushback on impact
Rampage points out a target to his rhino, starting a Stampede that slowly builds in speed and power until he is close enough for his Rhino to pounce on them, stunning them and pushing them back.
* Target Unit
* Enemy Units
* Magic
* 9001 Range
* 100 Manacost
* 25 second cooldown
Issues an Order to attack the targeted Unit. Applies Stampede to self, gaining 1 charge every second.
When Rampage is within 450 distance of his target, he will pounce on them very quickly.
When Rampage reaches his target, he stuns and push back the target 140/180/220/260 units over 0.95/1.15/1.35/1.55 seconds, dealing 100/140/180/220 Magic damage.
Stampede
+25 Movement Speed
25 Movespeed per charge
Unitwalking
Treewalking
Might of the Herd
Skill Mechanics: Passive movespeed and bonus damage. Active AOE damage and stacking snare.
The rhino Rampage rides is a born leader, enhancing his movement speed and giving Rampage more damage the faster he is moving. Upon command, his Rhino can stomp the ground, dealing damage and slowing people around himself.
* Self Target
* Organic Enemy Units
* Magic
* 300 Radius
* 70 Manacost
* 15 second cooldown
Passive
Gains 3/6/9/12% of movespeed in attack damage.
+4/6/8/10% Movespeed
Active
On use, stomps the ground around Rampage every second for 1/2/3/4 seconds, dealing 50 Magic damage and applying Herded to all enemies in the radius for 4 seconds.
Herded
-15 Movespeed per charge
Horned Strike
Skill Mechanics: Passive. Gains a charge based on distance run, bashes on attack when a charge is active.
Rampage's Rhino is known to gain strength the more he travels, meaning the Rhino can unleash a devastating Horned Strike if they have traveled far enough together, doing bonus damage and pushing then enemy backwards.
This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
* Passive
Gains one charge for every 3500/3000/2500/2000 units traveled. Can only have one charge built up at a time. (1 charge max)
On Attack Impact
As long as the ability has a charge, stuns and pushes back the target 140/180/220/260 units over 0.95/1.15/1.35/1.55 seconds, dealing 100 bonus Magic damage.
The Chains That Bind
Skill Mechanics: Single target disable/control
Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time.
* Target Unit
* Enemy Heroes
* 200 Range
* 175/200/225 Manacost
* 75 second cooldown
Stuns and binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves.
Rampage is Disarmed while dragging someone and the dragged target will take 15/20/25% of the distance they are dragged in Physical damage.
If Rampage and the target he is dragging get separated by more than 500 units, the chains are broken.