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Jul 5 2010 06:16am
Let the thread die.. -_-
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Jul 5 2010 06:59am
Quote (Zerok12 @ Jul 5 2010 12:16pm)
Let the thread die.. -_-


you just bumped it?
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Jul 5 2010 12:33pm
Quote (Godly @ Jul 5 2010 11:42am)
her ulti isnt magic dmg..


again i played when it was closed beta
at that time, yes her ulti was magic dmg
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Jul 5 2010 12:36pm
Quote (sylvannos @ Jul 5 2010 02:39am)
I currently play LoL and plan on buying the full version of HoN once I get a second job (I was a beta tester).

As to which is better, I haven't personally figured that out yet which one I like more. However, I can say this:

Gameplay

In HoN, last hitting/denying means that you can shut down the carries in your lane by preventing them from farming up. The downside to this is that melee heroes or ones unable to harass/deal with harassment are at a severe disadvantage. LoL removed denying for this very reason. The pros and cons with removing denying in LoL is that on one hand, it means that tanks and non-carries don't have to worry about getting their farm. The downside is that carries are free to last hit and farm in a lane, becoming more powerful. In both games, you still have to last hit. Saying that "HoN takes more skill" is just retarded because you still have to have control over your champion in LoL in order to get gold from killing stuff.

As for heroes, HoN's heroes had some serious balance issues when the beta was over (I'm looking at you, Zephyr). While I don't know how the current state of things are now that the beta is over, but I imagine it hasn't changed much. There aren't really any champions in LoL that can kill multiple opponents alone unless they have been severely fed (which is true in DotA, LoL, and HoN). However, in HoN, it's not uncommon for a hard-carry to tear apart entire teams once they get a specific item. Currently, the two most overpowered champions in LoL are Soraka and Heimer, both of which are support champions, who require decent teammates to be broken. One thing I like about LoL is how team composition is the key to countering champions, whereas HoN specific heroes counter other heroes (Vindicator vs. Tempest, for example), making LoL even more team-oriented.

For spells and abilities, HoN takes the cake. LoL is currently all about harass and kiting, backing it up with healing. This makes it incredibly difficult to initiate, leading to 10 people staring at each other next to a turret. In HoN, the maps are bigger with more areas to gank. Combine this with some quick nukes, and it makes it much easier to start a teamfight when it's 4v5 or 3v5 to begin with. Not to mention, there's a longer distance in between each tower, making it easier to chase. HoN also has much better stuns and crowd control, whereas LoL lacks champions able to set-up ganks or teamfights, especially with the summoner spell, cleanse. While LoL may seem quicker and more fast-paced with spamable spells, the reality is that the game oftentimes feels stagnant with neither side able to deal any damage to the other because they are too nervous to move in.

I prefer HoN's items, especially the bottle, the portkey, and the powersupply. These three items would fix a lot of the problems currently in LoL that I mentioned above. Portkey allows for teamfights and ganks to happen anywhere, powersupply helps you kite or chase or push and negates the effects of spamming spells, and bottle allows you to do the effects of both to a lesser extent, especially if you have a powerful rune. A few of the regular items in LoL seem redundant or imbalanced, such as stark's vs. malady. That's a minor problem, however, since both games have a unique variety of items to chose from with none of them being entirely game-breaking.

Gameplay Summary: HoN is centered more around carries and protecting your team's carry. LoL is more about the team as a whole. LoL can also be stagnant at times due to having very few nukes and stuns and more harassment and healing spells. HoN has some balance issues with its heroes, considering some of them simply able to just roflwtfpubstomp entire 5-man teams all by themselves.

Technical

Graphics wise, I like both. LoL stays true to DotA by imitating the cartoon style of the WarCraft 3 engine. HoN has a much darker direction in its design. It's almost like people saying that "Diablo 2 has better graphics than WarCraft 3" or vice versa, you can't really compare the two.

HoN has better servers, hands down, no questions asked. I can play when I want. LoL's servers are constantly down for maintenance and updates or some stupid error in their system to the point where I am unsure if I want to invest money into the game.

HoN has in-game voice chat. LoL does not.

HoN has better matchmaking, especially considering that psr and msr of players is public information. When I was beta testing, I really enjoyed the 1600+ level of matchmaking. Anything below that generally had someone feeding or bad sportsmanship, but at 1600 and above, players knew what they were doing. As stated before, level 30 means nothing in LoL simply because you could have gotten there by losing and feeding every game you have ever played. I also noticed that when people are level 30 with more games than me, they get a "holier than thou" attitude, oftentimes blaming the team for everything. In HoN, if there was a 1795 saying I was a noob, I knew I had better get my shit together because the guy playing our carry with 1795 msr knew what he was talking about and I should take his advice. In LoL, I have no idea if I should listen to that lvl 30 with 500 wins because he may have lost 1200 games, meaning I have a better win/loss. There is also the issue of  solo queuing and you end up playing with 4 other guys who also solo queue'd, and the other team is a 5-man pre-made pub-stomp squad. This is extremely frustrating as my team is trying to figure out what everyone's strengths and weaknesses are as players in the first 5 minutes, while the other team is systematically destroying us during their 25th. game together.

HoN also takes the cake on stat tracking. You can get replays, player statistics ranging from number of towers destroyed to gold accumulated, and detailed information about every match played. LoL only shows the most recently played champions and stats on the most recent 10 games, with no replays available or any indication of what the other players in those games were like.

Lastly, HoN handles leavers and punishes leavers more effectively than LoL. This is also a point where it helps that HoN is more carry-oriented. If your carry is strong enough, your 5th. player may not have been needed. In LoL, being gone for even 5 minutes means that you will probably lose that match, as you cannot win any teamfights or push unless you have an equal number of players. Furthermore, once a player has left, there are no benefits to having that person there, they just sit in town, whereas HoN distributes that player's items and gold to their teammates and allows control of the hero so they can do simple tasks, such as defending a lane against a large creep wave.

Technical summary: HoN takes the cake. Graphics-wise, you can't really compare them. But stat-tracking, leavers, in-game voice chat, server issues, and matchmaking, HoN is much more reliable and S2 games did a great job of handling these issues.

Spark's notes version of this post:

Gameplay wise, they both have their merits. With technical issues, HoN is superior.


too long not gonna read
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Jul 5 2010 04:15pm
Quote (Tattoooo @ Jul 4 2010 05:21pm)

LoL is not set up to be competitive, and if it was the people who made it have never played competitive games. Not only is the game fucking easy as balls and not scaled well AT ALL. In Hon you have psr to basically match you with your caliber of the playerbase and to give people an idea of your skill level. Each account is also tied to specific stats that are averaged from every game you have ever played. In LoL you can lose every fucking game you ever played and still get to level 30.
.


http://forums.d2jsp.org/topic.php?t=45613814&f=127
srry just had to throw this in
thread made psr a pointless system
no offense
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Jul 5 2010 04:36pm
Quote (itzpookiie @ Jul 5 2010 05:15pm)
http://forums.d2jsp.org/topic.php?t=45613814&f=127
srry just had to throw this in
thread made psr a pointless system
no offense


I don't remember saying that psr was a great system, but I do remember saying LoLs system of retarded account leveling is not a great system

psr is what it is, in LoL you could be the worst fucking player on the planet and nobody would know because there are no stats to base it on

plain and simple, LoL is a horrible fucking game. I've played Hon and I've played LoL, and in LoL I think im level 13-14 with maybe 7 losses? I run around with Shaco shitting on retards who in most cases dont even realize they're being attacked for 3-4 seconds because that's how retarded its player base is
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Jul 5 2010 05:00pm
Quote (Tattoooo @ Jul 5 2010 10:36pm)
I don't remember saying that psr was a great system, but I do remember saying LoLs system of retarded account leveling is not a great system

psr is what it is, in LoL you could be the worst fucking player on the planet and nobody would know because there are no stats to base it on

plain and simple, LoL is a horrible fucking game. I've played Hon and I've played LoL, and in LoL I think im level 13-14 with maybe 7 losses? I run around with Shaco shitting on retards who in most cases dont even realize they're being attacked for 3-4 seconds because that's how retarded its player base is


yet ur bragging about it saying it matches u with players ur skill area
and then u post this admitting it doesnt
facepalm

there is stats to base it on
ur wins/losses/kills/deaths/assists are saved
and lvl 13-14 is still low lvl
get to lvl 30 and then talk about how easy it is

This post was edited by itzpookiie on Jul 5 2010 05:03pm
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Jul 5 2010 05:17pm
Quote (itzpookiie @ Jul 5 2010 06:00pm)
yet ur bragging about it saying it matches u with players ur skill area
and then u post this admitting it doesnt
facepalm

there is stats to base it on
ur wins/losses/kills/deaths/assists are saved
and lvl 13-14 is still low lvl
get to lvl 30 and then talk about how easy it is


LoL is a horrible fucking freebee game for people who aren't capable of playing more difficult games. Weather these gosu pro omfg lvl 30s are better or not I could give a fuck, the game is horrible. The graphics are one notch above NES quality, the emo heros suck, and the fact that you or anyone could consider LoL a game that requires skill makes me want to murder kittens.

you are in denial, it's ok, just get the fuck out of a forum you don't belong in scrub

I'll 1v1 you in hon or LoL and anal you in either. your pick pro
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Jul 5 2010 05:39pm
Quote (itzpookiie @ Jul 5 2010 10:15pm)
http://forums.d2jsp.org/topic.php?t=45613814&f=127
srry just had to throw this in
thread made psr a pointless system
no offense


couldn't you do the same thing on LoL and get some 1 to get you to level 30 or w/e?

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Jul 5 2010 05:42pm
Quote (Godly @ Jul 5 2010 11:39pm)
couldn't you do the same thing on LoL and get some 1 to get you to level 30 or w/e?


nope
lvl isnt the same thing as psr
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