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Jul 12 2011 03:09am
Quote (prickster @ Jul 12 2011 02:29am)
google s2nome blog and he talks about the next gen moba

-small hero pool (50 max)
-heroes with more skills yet can't max every single one (example, 8 skills with 4 levels each, but you only get 16 skill points)
-d2 type inventory screen (to prevent new players from buying 2 boots), maybe a slot for orbs effects and wards
-reduce hard carries and ward bitch heroes by making every hero closer to the middle of those extremes


this is League of legends
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Jul 12 2011 03:12am
Quote (Ectasy @ Jul 12 2011 04:23am)
rooped?


yeah rooped when we weren't rooping
Member
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Jul 12 2011 04:39am
Quote (rowe @ Jul 12 2011 05:16am)
iffys last game, 9-8-13 ra, his friend rainie is a 16-3 hag.

iffy doesn't get carried or anything


while my team

0-12 peb
1-12 hammer

i have the most assist, sitting at 5 kda

y dont u mention that

seems u still bitter, gotta qq more cuz u no gf but friends do :cry:
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Jul 12 2011 06:53am
billy streaming and playing with random noobs
taking requests on music etc...

seems like a good way to start things off
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Jul 12 2011 07:08am
Quote (Pitbulul @ Jul 12 2011 02:53pm)
billy streaming and playing with random noobs
taking requests on music etc...

seems like a good way to start things off


he's playing double doom glad, too good
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Jul 12 2011 07:22am
Quote (Maarthz @ Jul 12 2011 04:08pm)
he's playing double doom glad, too good


he had 3 of em in like 35 and one more on the way
nice ending tho immortal+annihilation
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Jul 12 2011 10:26am
Quote
The most common misconception when it comes to this issue is people think this is an intentional behavior. it's not. The "unstuck system" is actually a bug in the pathing code - a sheer coincidence that it works this way. It would be very easy for us to fix, the thing is that fix isn't necessarily a hands-down improvement (at that point we'd need to come up with a proper unstuck system). With stuff like tablet of command, devourer's hook, nymphora's teleport etc, it's important that we have some level of un-stuck to prevent abuse.

So why haven't we done anything? Well pure and simply, because fixing the bug might leave the game in a worse state than it is now, and taking the time to develop a proper unstuck system has, so far, not really been a priority. The only programmer we have who's familiar enough with the nav system to write that sort of thing is pretty busy with some higher priority tasks necessary to keep HoN running as we expand. I can't really reveal what those are, though.

I can say that it is on our "one day, some day" to-do list to write a proper unstuck feature.

:o
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Jul 12 2011 10:31am
Quote (prickster @ Jul 12 2011 12:26pm)
:o


lol shoulda been done first day
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Jul 12 2011 10:36am
Quote (prickster @ 12 Jul 2011 10:26)
:o


oh i hope they remove it
makes for some damn fine rooping
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Jul 12 2011 10:45am
i wish S2 posted their priority/needs fixing list

that, and a work log of what their top programmers do in a week's time

then maybe we could judge S2 a little bit better


it seems like 1-2 people do actual work (fielding, idejder), 3-4 do some work (lesser programmers, ktulu, mac patch guy, toolz), and the rest do work that barely requires a GED, oh and one guy counts the money (maliken)


i don't see them fixing pathing properly, EVER, this game is based on the K2 engine which was being worked on in 2007 (i've been told savage 2 had shit pathing)

they haven't fixed the pathing in 4 years, what would make them fix it now?
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