i wish S2 posted their priority/needs fixing list
that, and a work log of what their top programmers do in a week's time
then maybe we could judge S2 a little bit better
it seems like 1-2 people do actual work (fielding, idejder), 3-4 do some work (lesser programmers, ktulu, mac patch guy, toolz), and the rest do work that barely requires a GED, oh and one guy counts the money (maliken)
i don't see them fixing pathing properly, EVER, this game is based on the K2 engine which was being worked on in 2007 (i've been told savage 2 had shit pathing)
they haven't fixed the pathing in 4 years, what would make them fix it now?