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Jun 8 2011 04:50am
Quote (UndeadGad @ Jun 8 2011 01:43pm)
about the hag part thats true but she have good mobility and with the hellflower you just jump in solo kill 1 and then you're in a 5vs4 advantage
and with that 5vs4 advnatage you can do so much to further increase your lead, take towers, get wards up, get kongor, even force a fight where you go in with an advantage


yea that works until the one u stomp mid cries for help then they get a fag babysitting him
or even worse entire team goes as 5 all game so u cant jump no1
Member
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Jun 8 2011 07:08am
just played a game

hag + balphagore in our team had combined stats
of

5-24-7

that is all of their stats put togethere

i guess theres a reason both of those useless fucking nerds was on my banlist

kids sitting on their 1900 with 51% win and think they got what it takes to stay up there

jesus fucking christ insane how bad people are, not to mention those 2 were on lane versus SOLO BUBBLES at 10 min in bubbles were 7-0
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Jun 8 2011 07:33am
Quote (UndeadGad @ Jun 8 2011 07:19pm)
set up ganks and  try to stun as many as possible every single stun
and farm with steambath as soon as you hit 8/9


How do you farm with steambath?
It doesn't effect creeps.
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Jun 8 2011 07:35am
Quote (sicklad @ 8 Jun 2011 14:33)
How do you farm with steambath?
It doesn't effect creeps.


it doesn't effect neutral creeps
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Jun 8 2011 07:37am
Quote (UndeadGad @ Jun 9 2011 12:35am)
it doesn't effect neutral creeps


So it effects lane creeps?
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Jun 8 2011 10:40am
yes sir
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Jun 8 2011 10:42am
are the HoN servers up?
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Jun 8 2011 11:00am
an easy way to check if the servers are down is to check if other people are streaming HoN

if testie isn't streaming HoN it's probably down
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Jun 8 2011 11:02am
ddos + hardware failure = HoN issues

Quote
This thread is intended to be a more comprehensive update as to what is going on and what we are doing to fix the ongoing problems:

Issue #1: DDoS Attacks, we are still experiencing these on an almost daily frequency, the issue with these attacks is that it takes anywhere from 5-10 minutes for the mitigation to begin filtering the correct good traffic from the bad traffic, obviously an an online game this is very bad and interrupts whatever is going on that is good traffic for that time frame while things are sorted out.

Solution: We are working with engineers at our mitigation firm to create workarounds for this problem.

Issue #2: Massive hardware failures at one of our major NOC's. The master servers that control the game servers are experiencing massive hardware issues and have been for the last 3 days, we are working around the clock to keep these up and running but as you may have noticed yesterday (2x) and today, once so far, the service has still had failures. If one of these boxes fails it causes a ripple affect rendering match making inoperable and a general inability to connect to games.

Solution: We have new boxes up in a new datacenter where the Client master servers are located, HOWEVER, because of latency between the two datacenters we cannot put these boxes live until the databases are moved to the new datacenter, this is the scheduled maintenance that is happening tomorrow morning.

Issue #3: Stats not recording: This is also a function of the above issues we are aware of this and are working on a fix for this going forward as well as retrieving any non-recorded stats by the database from game servers directly and should have this implemented very soon.

We apologize for the issues and are working diligently to get the service back to the high standard of availability everyone expects.

This thread will stay open for questions, and will be heavily moderated.
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Jun 8 2011 11:49am
dc from chat server woot
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