d2jsp
Log InRegister
d2jsp Forums > Other Games > Archived Games > Heroes of Newerth > General Hon Chat
Prev1304030413042304330443161Next
Add Reply New Topic New Poll
Member
Posts: 3,456
Joined: Oct 14 2007
Gold: 690.00
Aug 25 2013 12:41pm
Whats the mmr range for solo queue now? -.-

Was at 1550 mmr and I got into a game with 1740 blue/pink ?

Not that I really care about the mmr, just curious to know the actual range.
Member
Posts: 998
Joined: Jun 5 2012
Gold: 10,380.11
Aug 25 2013 02:28pm
I don't think there ever was or is a range, and if there is I'm unaware of it. S2s search perimeter leniency increases as the wait time gets higher.
Member
Posts: 16,993
Joined: Sep 18 2010
Gold: 29,144.60
Aug 25 2013 02:43pm
Quote (Bloodrushdx @ Aug 25 2013 09:28pm)
I don't think there ever was or is a range, and if there is I'm unaware of it.  S2s search perimeter leniency increases as the wait time gets higher.


Yeah that's pretty much true. I used to queue on a 1700 account with someone else who played on my throw account which was 1200. We waited like 2-3 minutes per game, but we would always get into games with 5x 1500 players when I was on a 1700 account. I also got +0/-0 per game, so we could do this forever until they patched it. I think I had like a 25-0 record at some point.
Member
Posts: 29,529
Joined: Jun 10 2010
Gold: 2,850.00
Aug 26 2013 04:49am
Quote (sMACKTRiCKz @ Aug 25 2013 10:43pm)
Yeah that's pretty much true. I used to queue on a 1700 account with someone else who played on my throw account which was 1200. We waited like 2-3 minutes per game, but we would always get into games with 5x 1500 players when I was on a 1700 account. I also got +0/-0 per game, so we could do this forever until they patched it. I think I had like a 25-0 record at some point.


you are that asshole?

jk. im euro ^^
sometimmes smurfs really annoy me especially when there are like 3 of them in low mmr. just steals my Motivation for the game. still have won vs a lot of em tho.
Member
Posts: 1,572
Joined: Jul 8 2007
Gold: 999.20
Aug 26 2013 05:02pm
Quote (Flippi @ Aug 26 2013 05:49am)
you are that asshole?

jk. im euro ^^
sometimmes smurfs really annoy me especially when there are like 3 of them in low mmr. just steals my Motivation for the game. still have won vs a lot of em tho.



they probably weren't REAL smurfs if you managed to beat 3 of them queued together
Member
Posts: 31,927
Joined: Nov 11 2009
Gold: 4,611.00
Aug 27 2013 03:33am
Monkey King - Starting Strength reduced from 19 to 18 - Starting Agility reduced from 20 to 19 - Starting Intelligence reduced from 18 to 17 - Illusive Dash: Damage decreased from 10/20/30/40 + 100% attack damage to just 100% attack damage - Heavenly Vault: Mana Cost increased from 120 to 120/130/140/150
Member
Posts: 44,246
Joined: Apr 30 2010
Gold: 7,940.00
Aug 27 2013 04:08am
Quote (Orvar @ 27 Aug 2013 11:33)
Monkey King - Starting Strength reduced from 19 to 18 - Starting Agility reduced from 20 to 19 - Starting Intelligence reduced from 18 to 17 - Illusive Dash: Damage decreased from 10/20/30/40 + 100% attack damage to just 100% attack damage - Heavenly Vault: Mana Cost increased from 120 to 120/130/140/150


finally
Member
Posts: 24,455
Joined: Jul 4 2008
Gold: 167,058.00
Aug 27 2013 04:19am
mk is probably unplayable now
never liked him anyway
Member
Posts: 998
Joined: Jun 5 2012
Gold: 10,380.11
Aug 27 2013 09:37am
Quote (Pitbulul @ Aug 27 2013 06:19am)
mk is probably unplayable now
never liked him anyway


Idk...maybe less in competitive but those changes wouldn't stop me from pubstomping with him at all. You max vault first and its mana cost is only increased from lvl 2 on. You wont ever have a second point in his Q even if you max it 2nd until at least 8, so you're only missing 20dmg from that early on. Lastly, his stat loss hurts a bit, but not enough to remove him from pubstomp status. Any good MK player will get +int stuff at the start, at least one +3 int piece and likely some totems...so the mana loss from that isn't crippling. In my opinion Mk is most broken from levels 2-early 10s, and what makes him snowball in pubs is his ability to kill early on with bad hero placement and such, and that is hardly changed in this nerf.

This post was edited by Bloodrushdx on Aug 27 2013 09:39am
Member
Posts: 24,455
Joined: Jul 4 2008
Gold: 167,058.00
Aug 27 2013 12:42pm
Quote (Bloodrushdx @ 27 Aug 2013 18:37)
Idk...maybe less in competitive but those changes wouldn't stop me from pubstomping with him at all.  You max vault first and its mana cost is only increased from lvl 2 on.  You wont ever have a second point in his Q even if you max it 2nd until at least 8, so you're only missing 20dmg from that early on.  Lastly, his stat loss hurts a bit, but not enough to remove him from pubstomp status.  Any good MK player will get +int stuff at the start, at least one +3 int piece and likely some totems...so the mana loss from that isn't crippling.  In my opinion Mk is most broken from levels 2-early 10s, and what makes him snowball in pubs is his ability to kill early on with bad hero placement and such, and that is hardly changed in this nerf.


can try a mk vs salforis mid 1v1 if u wanna sometime
i picked salf vs some smurfs but idk how good they were
Go Back To Heroes of Newerth Topic List
Prev1304030413042304330443161Next
Add Reply New Topic New Poll