Quote (Malidry @ Sep 5 2013 12:31pm)
If I don't go mid - kid gets crushed and the enemy mid goes on a snowball rampage killing retards that don't pay attention to map vision and mia calls
If I do go mid - I bloodlust mid and gank lanes, but then the kids are still SO fucking bad that they still lose both lanes
Seriously this game is so fuckin annoying I swear to GOD it's like I'm getting planted with people who are trolling the shit out of me just to annoy me...
It's tough when both the sidelanes struggle or feed when you're middle.
If you're dominantly winning middle w/ rune control and lane control it's usually best to stay there and continue farming w/ a TP and around level 6-7 looking to gank or counter-gank when needed.
If you're struggling middle w/ no rune control at all because their supports grab it or middle keeps getting it, try to look for ganks instead w/ a tp from middle around level 6-7 when available.
Winning middle isn't everything it doesn't guarantee you a win it just gives you a better advantage (maybe 85% better chance) if you can keep it all throughout the game (early/mid/late).
Having little to none of misplays and keeping your farm well over 350+ GPM and only participating w/ your team when needed (Team trying to set up ganks, fights, tower pushes ect) are the best way to win solo.
You should be farming, stacking, creeping, jungling w/ a TP until your team is looking for team fights, ganks or pushes.
When should you look for ganks from mid lane at level 6-7 w/ a tp?
- When you're short lane has decent lane control (the creeps are about near your tower or in the middle of the lane) the enemy heros are creeping near your tower giving you enough time to gank w/o them running away to their tower or being able to see your TP.
- Make sure it's a kill potential lane (ex: you're pebbles, the short lane you want to gank for at least has a supportive stunner, nuker, slow to get a kill on the enemy and that the enemy hero isn't a hero with an easy escape mechanism (unless you have heavy lockdown heros)).
- Having a good rune: Invis/Haste/DoubleDamage.
- When your long lane (suicide - 1v2) is level 6 on a hero w/ lockdown or kill potential such as: Bubbles, Hag, Keeper, Lodestone, Scout ect. And the lane is near their tower or in the middle of the lane. Let them know your plan ahead of time before TPing and Ganking (same goes for the short lane).
- If the enemies are farming near your tower close enough that they will see your TP in and you know your teammates wont initiate fast enough before they back waiting for your TP to come through then TP to the T2 tower instead and set up a gank that way (takes longer but still useful).
Aside from early game and the early ganks from middle it's really important to maintain your farm all throughout the game like i said above.
If your team isn't warding properly, it doesn't hurt to buy 1-2 wards and place them yourself where you plan on being and farming for the next couple of minutes without being ganked.
Another really important thing to focus on that most people struggle with and which in my opinion costs most games is knowing what items to buy based on the heroes you're against and with.
Example: you're Monkey King (Middle) vs Pebbles (Middle), Swift/Glac (Short), Parasite (Jungle), Bubbles (Solo) you'd want to more than likely look into a more "survivability" kind of item choice.
- If you're against a lot of single target'd spell heros that you know are going to be locking you down you should consider Nullstone and having it by 18-25 minutes (18 is good, 22 is average, 25 is eh).
- If you're against a lot of magic AND single target'd abilities you should look into a Shrunken head first and even a Nullstone following it just for heavy survivability in team fights or ganks.
- Rushing items that have early survivability, rushing Gravelocket, Power Supply, Vestments and an early Blessed orb for some attributes.
- Get that Nullstone by 18-25 minutes, see how the game progresses (Swift most likely farming hard, Pebbles most likely with pk, Parasite w/ a codex, bubbles working on pk) them looking to gank and set up team fights you now have a Nullstone to protect yourself vs the single target'd abilities.
- If you're doing well in team fights, not getting focused down as heavily, i'd consider going Shroud instead of a Shrunken (in most pub games, i try NOT to go Shrunken head unless i'm forced to by the lock down) and would rather go Shroud to set up solo ganks or to get in / out of team fights and force them to buy revs/dust.
- Now that you have your survivability for mid game (20-30 minutes) now knowing how the games playing out, knowing what you're able to do and not able to do based on your map control/vision, team work and lock down from the enemies or your team i'd then start building damage items to finish the game going into late game.
It really varies depending on who you're playing, what your lineup looks like and the enemies lineup but hopefully that gives you somewhat of a clue and helps.
It's a lot easier playing 2/3 Ques though vs Solo Queing.
I'm always open to questions and such though!
I'm an 1850+ player (several smurfs (-150 games 1800+) with lots of experience of solo que and group ques.
Playing HoN actively and slowly transitioning over to Dota 2.
This post was edited by BloopX on Sep 5 2013 04:28pm