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Apr 19 2012 03:47pm
Quote (sMACKTRiCKz @ 19 Apr 2012 22:39)
watching synd's stream

people who jungle tempest/enigma are retarded. you can go lane and get 50 denies in 10 minutes because of 2nd skill + huge lasthit ability you get with it

in jungle you don't hurt the enemy heroes at all and don't get as fast levels or farm and make no use of having one of the best lane presences / solo abilities in the game

durr


idk i think tempest is one of the better jungle heros
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Apr 19 2012 03:50pm
Quote (Pitbulul @ 19 Apr 2012 15:44)
well does that actually work in hon? (50denies in 10 mins is also far fetched) plus isn't it a waste of time going to deny creeps then moving spawns all over to camps?
if u just jungle, u can kill 2 camps with 1 W and farm much faster, plus if u skill max Q u can do nice ganks


at first i was like who is this rand
change avatar back to w/e it was plz, i don't recognize you
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Apr 19 2012 03:51pm
Quote (sMACKTRiCKz @ 19 Apr 2012 22:39)
watching synd's stream

people who jungle tempest/enigma are retarded. you can go lane and get 50 denies in 10 minutes because of 2nd skill + huge lasthit ability you get with it

in jungle you don't hurt the enemy heroes at all and don't get as fast levels or farm and make no use of having one of the best lane presences / solo abilities in the game

durr



well u really should've seen mynuts tempest in hon when he was basically only playing tempest

it was actually really impressive ( the reason i started to play tempest myself actually )

and u might not dominate the safelane but if you know the enemy will put a solo hero on their longlane against your shortlane solo having tempest just come out once for a gank will put some serious fear in their solo
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Apr 19 2012 03:57pm
to continue the rant

people in general have no idea how to play HoN, even top level players. most teams never get mek OR pipe, and if they do its always on a support and really late. a 20-30 min mek/pipe on your solo heroes who can actually farm it fast will make teamfights sooo much easier for you, to the point where you're almost always winning against a team without either mek or pipe. (mek = astro, pipe = barrier for you noobs)

people never solo tempest, even though its like THE BEST counter to a dual mid. you're level 5 when they're level 2, and they can't really stop you from last hitting.

wildsoul is put in the jungle, and most people go for frostburn or some bullshit. mock on bear and maxxing your ulti and using it as your default form is WAY better (but it requires some serious micro which most people can't handle). also, solo short lane wildsoul will dominate almost any other solo hero, and get complete freefarm. i mean for fucks sake, booboo roots when you hit level THREE, not five like in dota, its ridiculously strong. also, solo long lane wildsoul use to pull creeps to your tower with bear is insanely good, you can get levels and some farm and once you hit 6 you're ridiclously hard to gank.

people rush blink dagger on almost all heroes before getting necessary core items. going for a helm + steamboots on pesti before blink is almost always better, since you can actually tank up and survive fights rather than just be a walking initiator. TURNING HEROES INTO WALKING INITIATORS AND NOTHING MORE SUCKS HORRIBLY. tempest has way more potential than just black hole. pesti has way more potential than just AoE stun. you just need to get the items to allow them to survive past using one ability.

ophelia is NOT a garbage hero, even though parasite + cthulu kind of fuck it over.

people think its okay to be running around with just boots and wards at 30 minutes on a glacius. its not. don't turn any hero into a walking warder / aura, its almost like a creep then in teamfights. also, HP is NOT always the best form of survivability. phase boots > raw steamboots on glaci lots of the time since positioning will help you survive alot more than 200 hp. in dota, some teams have started going phase + drums on SF instead of standard HP build just because if you have no escape, HP isn't that great to survive. if you get stunned you're going to die regardless, unless you stack like 5 hp items, which then makes you worthless since you do no damage.

just because your hero is good at something, doesn't mean you have to buy like 5 items all to make him even better at it. on sand wraith, going vanguard + steamboots + max dispersion makes you totally worthless early since you do very little damage and can't chase effectively. phase boots is better alot of the time. of course its game dependant, but for the most part its good for your hero to be fairly well rounded rather than just very strong in one area.

there's more than one way to play a hero, in fact the non-conventional way can often be best. SS solo mid is garbage nowadays since it gets owned by too many heroes. SF sidelane however with a puller / strong support like andro / glacius can be very effective and can get amazing early game farm and have a huge impact midgame. putting a hero like tempest mid simultaneously will allow you to shut down their strong mid in terms of exp and farm and give your "conventional" mid solo (SS) a big advantage.

as a standard, maxxing aura on glacius first is horrible. his two nukes are some of the best in the game on a support. huge initiation range with slow, very long disable with stun. one level in aura early is fine in most situations

i could go on forever... zz


Quote (UndeadGad @ Apr 19 2012 10:51pm)
well u really should've seen mynuts tempest in hon when he was basically only playing tempest

it was actually really impressive ( the  reason i started to play tempest myself actually )

and u might not dominate the safelane but if you know the enemy will put a solo hero on their longlane against your shortlane solo having tempest just come out once for a gank will put some serious fear in their solo


yeah, but putting any hero in jungle like parasite / ophelia / whatever can stun in jungle can be just as effective if not more effective for owning their solo, while you can take advantage of tempest more by putting him in long lane or solo mid and actually fucking over the enemies exp / farm. and your farm on tempest won't be too much worse since its easy as fuck to lasthit with 3-6 conversions up

This post was edited by sMACKTRiCKz on Apr 19 2012 04:00pm
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Apr 19 2012 04:02pm
Quote (prickster @ Apr 19 2012 12:04pm)
people in dota 2 don't buy couriers or wards or smoke, so yeah...




keep playing more games imo.
it was like that for me at first, no one warded or bought courier.
you just get bunch of cocky LoL players thinking they pro till they get raped by hon/dota players.
as you play more games i think the LoL bads are omitted, cuz i now get at 3 out of 5 games ppl buying courier and wards
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Apr 19 2012 04:05pm
Quote (Secksii @ Apr 19 2012 11:02pm)
keep playing more games imo.
it was like that for me at first, no one warded or bought courier.
you just get bunch of cocky LoL players thinking they pro till they get raped by hon/dota players.
as you play more games i think the LoL bads are omitted, cuz i now get at 3 out of 5 games ppl buying courier and wards


yeah i had the same experience.

+ if you ever get a bad game its not that bad. there's no AFK kick, there's no actual reporting for AFK, and you can just troll / afk and not get banned. often though you get at least a few decent players on your team, enough to make the game at least enjoyable even if you lose
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Apr 19 2012 04:13pm
Quote (sMACKTRiCKz @ 19 Apr 2012 23:57)
to continue the rant

people in general have no idea how to play HoN, even top level players. most teams never get mek OR pipe, and if they do its always on a support and really late. a 20-30 min mek/pipe on your solo heroes who can actually farm it fast will make teamfights sooo much easier for you, to the point where you're almost always winning against a team without either mek or pipe. (mek = astro, pipe = barrier for you noobs)

people never solo tempest, even though its like THE BEST counter to a dual mid. you're level 5 when they're level 2, and they can't really stop you from last hitting.

wildsoul is put in the jungle, and most people go for frostburn or some bullshit. mock on bear and maxxing your ulti and using it as your default form is WAY better (but it requires some serious micro which most people can't handle). also, solo short lane wildsoul will dominate almost any other solo hero, and get complete freefarm. i mean for fucks sake, booboo roots when you hit level THREE, not five like in dota, its ridiculously strong. also, solo long lane wildsoul use to pull creeps to your tower with bear is insanely good, you can get levels and some farm and once you hit 6 you're ridiclously hard to gank.

people rush blink dagger on almost all heroes before getting necessary core items. going for a helm + steamboots on pesti before blink is almost always better, since you can actually tank up and survive fights rather than just be a walking initiator. TURNING HEROES INTO WALKING INITIATORS AND NOTHING MORE SUCKS HORRIBLY. tempest has way more potential than just black hole. pesti has way more potential than just AoE stun. you just need to get the items to allow them to survive past using one ability.

ophelia is NOT a garbage hero, even though parasite + cthulu kind of fuck it over.

people think its okay to be running around with just boots and wards at 30 minutes on a glacius. its not. don't turn any hero into a walking warder / aura, its almost like a creep then in teamfights. also, HP is NOT always the best form of survivability. phase boots > raw steamboots on glaci lots of the time since positioning will help you survive alot more than 200 hp. in dota, some teams have started going phase + drums on SF instead of standard HP build just because if you have no escape, HP isn't that great to survive. if you get stunned you're going to die regardless, unless you stack like 5 hp items, which then makes you worthless since you do no damage.

just because your hero is good at something, doesn't mean you have to buy like 5 items all to make him even better at it. on sand wraith, going vanguard + steamboots + max dispersion makes you totally worthless early since you do very little damage and can't chase effectively. phase boots is better alot of the time. of course its game dependant, but for the most part its good for your hero to be fairly well rounded rather than just very strong in one area.

there's more than one way to play a hero, in fact the non-conventional way can often be best. SS solo mid is garbage nowadays since it gets owned by too many heroes. SF sidelane however with a puller / strong support like andro / glacius can be very effective and can get amazing early game farm and have a huge impact midgame. putting a hero like tempest mid simultaneously will allow you to shut down their strong mid in terms of exp and farm and give your "conventional" mid solo (SS) a big advantage.

as a standard, maxxing aura on glacius first is horrible. his two nukes are some of the best in the game on a support. huge initiation range with slow, very long disable with stun. one level in aura early is fine in most situations

i could go on forever... zz




yeah, but putting any hero in jungle like parasite / ophelia / whatever can stun in jungle can be just as effective if not more effective for owning their solo, while you can take advantage of tempest more by putting him in long lane or solo mid and actually fucking over the enemies exp / farm. and your farm on tempest won't be too much worse since its easy as fuck to lasthit with 3-6 conversions up


Teach me the ways of dota big son!
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Apr 19 2012 04:15pm
Quote (Baklap @ Apr 19 2012 11:13pm)
Teach me the ways of dota big son!


http://www.joindota.com/en/livestreams/396-mtw-synderen

watch and learn

its not anything to do with dota, people should be playing the same way in HoN but the game and competitive scene are so undeveloped and played in such a primitive way people just haven't thought about / implemented these better strategies yet. pros of course are likely to know about them / do them more often, but general pub play is disgustingly uninformed.

another protip:

using blackhole / tree ulti / any other long cooldown aoe spell on just one hero is fine! you're rarely going to get a chance to hit a huge ulti, and having it off cooldown just sitting there is a waste of potential

This post was edited by sMACKTRiCKz on Apr 19 2012 04:19pm
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Apr 19 2012 04:18pm
Quote (sMACKTRiCKz @ 20 Apr 2012 00:15)
http://www.joindota.com/en/livestreams/396-mtw-synderen

watch and learn

its not anything to do with dota, people should be playing the same way in HoN but the game and competitive scene are so undeveloped and played in such a primitive way people just haven't thought about / implemented these better strategies yet. pros of course are likely to know about them / do them more often, but general pub play is disgustingly uninformed.


Give me some pointers on what I should be exactly watching out for, apart from general picking/laning/item differences?
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Apr 19 2012 04:20pm
Quote (Baklap @ Apr 19 2012 11:18pm)
Give me some pointers on what I should be exactly watching out for, apart from general picking/laning/item differences?


pretty much that and the way abilities are used

also skill build differences

This post was edited by sMACKTRiCKz on Apr 19 2012 04:20pm
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