Quote (Malidry @ Sep 3 2013 03:52am)
there are many games where I will be mid, but I will have for example a melee agility carry, a strength initiator, a ranged semi-carry, and a ranged int semi-carry
and ALL of them absolutely REFUSE to buy wards, reveal, or courier upgrades/new couriers when they get them killed after I upgrade it myself
^^^ this situation is ESPECIALLY annoying when you're playing against a team that focuses on ganking you whenever possible to keep you down, or has multiple invis heros that they split to pick off people on my team who are constantly farming or farm during critical situations, and you have to ward yourself walking around the map not farming, and you absolutely HAVE to depend on other people farming efficiently and being at the right spots but never show up when needed
I also have the issue of getting players who absolutely REFUSE to be with the team regardless of how advantageous it obviously would be, or how necessary it is to defend a tower or rax
no matter how much I ask nicely, no matter how well I play mid, no matter how much I try with every bone in my body to win there are games where it is so unbelievably frustrating that I just cannot do it and I want to literally fall on my knees and cry because I just want to play with normal people who cooperate so badly
If you're a good player, buying a few wards here/there is not really that difficult when you're raping the game.
You're winning middle, got a gank off or two (carrying tp's at 6, counter ganking sidelanes or setting up ganks) you should be ahead.
You can buy a ward or two and ward mid hill and ward a rune and play smart and take control.
What's 100-200g when you're 5/0+ in mid on a snowball hero?
1500-1700 you usually find yourself supporting yourself to win games, playing by yourself ect and winning by yourself.
Around 1750+ is where you usually start relying a bit on your team to win some games although it's still mainly yourself still.
I solo que 1500-1800 with ease (under 100-150 games).