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Heroes of Newerth
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garbo
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Posts: 20,716
Joined: Jul 9 2007
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0.51
#18401
Oct 21 2011 02:38pm
Quote (dude150 @ Oct 21 2011 03:47pm)
Push it down and exhale water.
Push it down and exhale blood.
jerk if off and eject stuff
Ectasy
Member
Posts: 61,418
Joined: Nov 21 2006
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#18402
Oct 21 2011 05:59pm
lol honcast vs random players lol lol
random players have an engi with 17 kills..
garbo
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Posts: 20,716
Joined: Jul 9 2007
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0.51
#18403
Oct 21 2011 07:17pm
Big money big money
xDooMx
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Posts: 15,932
Joined: Nov 25 2006
Gold
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32.20
#18404
Oct 21 2011 10:38pm
70 min on defiler, I have a 20 min sac stone, heart, shams, sheep, boots and 7k. What Item should I have gotten?
UndeadGad
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Posts: 48,523
Joined: Mar 17 2006
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207,463.50
#18405
Oct 21 2011 10:54pm
hungover as shit
Malevolency
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#18406
Oct 21 2011 11:13pm
Quote (xDooMx @ Oct 22 2011 05:38pm)
70 min on defiler, I have a 20 min sac stone, heart, shams, sheep, boots and 7k. What Item should I have gotten?
frostwolf or daemonic imo
xDooMx
Member
Posts: 15,932
Joined: Nov 25 2006
Gold
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32.20
#18407
Oct 22 2011 03:04am
Quote (Malevolency @ Oct 21 2011 10:13pm)
frostwolf or daemonic imo
Had a mb with frostwolf and a pharoh with bulwarks already or I would of gone bulwarks earlier.
I went savage and like the second after I made it thought wtf, why did I buy this..
Moonflow
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Posts: 45,021
Joined: Jul 28 2005
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47.25
#18408
Oct 22 2011 03:32am
Shiva, imo
UndeadGad
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Posts: 48,523
Joined: Mar 17 2006
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207,463.50
#18409
Oct 22 2011 06:26am
overall a decent patch from s2, all though the ward change is insanely fucking stupid
"lets remove counterward from minute 1 so we cant take their defensive wards down and we cant roam"
or
"lets make a trilane on our shortlane but wait we cant remove the ward blocking our camp so we cant pull so basically our 2 supports will do nothing for 15 minutes"
The_Darkness_II
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Posts: 13,681
Joined: Sep 23 2008
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#18410
Oct 22 2011 06:48am
imo the ward changes are interesting. maybe they should add 1 rev ward on start tho and lower the refresh times a bit (like 2 min for wards and maybe 1min for revs)
i always disliked when it came to the massive counterwarding, because if one team was in the lead they could easily counterward all possible wardspots and shut down the other team even more without using much skill and i also found warding too much. when u had 4 wards on the map you just saw too much imo.
dunno about competitive scene tho, just my unimportant pub opinion ^.^
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