this post is a bit better
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There's a few problems in your analysis.
First, different designers have different design goals. When DivA makes a hero, he's usually very set on it being competitively viable. He designs his heroes around what he perceives to be a void in the competitive scene (Parasite to address the lack of good junglers, Silhouette to provide another alternative to Flint/SS solo, etc), then goes from there. I don't design that way; I take a concept I believe is novel, then design abilities I think will complement that base concept. What happens from there is emergent--if it's competitive viable, that's just a bonus.
To say every hero has "everything" is a horrible, horrible fallacy, as I've already pointed out in my previous post. People loved to say MoA was imbalanced because he had a shield, movement/attack speed boost, AoE damage, AoE slow, stun, knockback, and armor reduction. If you want to make that same argument for Midas, you'd be stretching it: blink, AoE damage, slow, stun, heal. Check out Soulstealer: AoE damage, AoE slow, armor reduction, built-in SotH. Demented Shaman: heal, slow, stun, armor reduction, armor gain, death prevention, AoE damage.
Or check out Slither: AoE slow, AoE damage, summons. Wow, this hero must suck!