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Aug 19 2011 07:51am
Quote (sMACKTRiCKz @ Aug 19 2011 05:42am)
it does matter in 1500 games. playing at 2 people max, you really think its easy to go 50-0 or whatever stats? every little bit helps, including having courier / ward advantage. knowing to buy courier / wards is part of being a better player, now that aspect is slowly being taken away.

as for the buyback, dota's system is still better. 4 minute cooldown is much more fair. you can buyback aggressively early game and still be able to buyback lategame if you are getting pushed. in HoN you have to save buybacks early, not allowing for aggressive buybacks and counter ganks. also, lategame you can buyback fucking 2 times in a row if you had saved all the buybacks, thats dumb as hell. 1 buyback every 4 mins is more than enough





Banana_lover Multi


I don't multi anymore.. :(
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Aug 19 2011 07:54am
Quote (sMACKTRiCKz @ 19 Aug 2011 15:47)
the way i learned this game was in dota leagues / publics with NO STATS

i just watched competitive games (MYM was #1 at the time), and saw how they did things. then i tried them in pub games. didn't care if i won or lost, just tried to play well.

i feel like you can't really do that in HoN because

1) stats system makes players think they have to win every game rather than lose and learn from it. so, when people lose, they just rage / crY / report other players, they never analyse their mistakes and try to get better
2) community is even worse due to stats system and elitist players, so people have harder time learning since they just get flamed. dota is kind of bad for this too, but nowhere near as bad in pubs. especially like 5 years ago, pubs were pretty chill
3) competitive scene in HoN nowhere near as good

e: also i learned alot back in HoN beta when you could just make new acct free

me and my friend who was way better than me just played alot and tried to own as hard as possible. we didn't care if win / lose, cause could always make new account for fresh stats


Did u just see that dota2 game?

mufc just threw game, they might have been able to throne them...
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Aug 19 2011 07:54am
Quote (dude150 @ Aug 19 2011 02:49pm)
exactly
i know it was a problem in SC2 as well, which is why blizzard has chosen to hide W:L scores for anybody not in masters league
that way, people are willing to mass ladder games and really try to improve

as for hon,
i remember when it was just stats, and that was a pain in the ass to see a pebbles reluctant to initiate on what would be easy and free kills, but due to his inability to calculate on the spot and greed for his stats numbers, he'd rather choose to give up 2 kills and wait for a better opportunity with less risk of him dying and losing a potential immortal

which is the other thing
when tracking streaks was added, it worsened it


though it doesn't affect anybody TRULY wanting to improve and who would be playing with 5, it was one of my earliest complaints
i know very many people who refuse to play support or even try to learn how to because they need to be happy with their KDR number to fall asleep at night


now that being said, i wouldn't mind if dota 2 had stat tracking (though would greatly prefer nothing but a rating and W:L)
but i know valve won't shit the bed like S2 has
there won't be useless and garbage heroes everywhere who have the reach-level-6-and-be-effective-until-late-game style, they won't flood the hero pool weekly with garbage, and they certainly won't make core changes like removing courier and shifting the support metagame


i really hope Dota2 costs like $60. even like $100 for a "full" account or something. but preferably like $60-$70 1 time payment for all players.

i think they should track stats kind of like HoN does, but can make new account / reset once every few weeks or something. that way people can use their first account or whatever to just try to improve and learn. then when they want to go for good stats and get into higher brackets they can just make a new one. sure there'll be more smurfing, but if you want to play with good players in the end you'll have to just stick to 1 account.

i can't actually say what stats system would be best, thats for valve to decide. but i really really hope there's no dumb micro transactions and like $20 fee for stats resets. if stats are so solidly in place as in HoN, it will be the same story all over again. kids just playing for stats, giving them a 50% winrate or whatever but a 2.0 KDR. Wow! little do they realize they could be like 70% win 1.5 KDR, but they don't think like that
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Aug 19 2011 07:59am
only mmr tracking would be good, idd
maybe also w:l or win% w/e
it's really sad how ppl care more about their stats than about winning.
played a 1500psr game yesterday on a f2p acc, all midwars
we were owning, 1 of us dced, i played tdl was farmed as hell and owned them hard. but cause of the dc 2ppl from my team went afk aswell and said "it's over, can't win 4vs5, better concede with good kd"
guess what, me and the other guy won 2vs5 and suddenly, 4min before we've ended the afkers played again cause they realized we would really win

when i started with hon i really loved the stats tracking but now i think it has many negative effects and would like if they get deleated. but then again you don't know who would be a good player or a good carry player etc.
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Aug 19 2011 08:03am
Quote (The_Darkness_II @ Aug 19 2011 02:59pm)
only mmr tracking would be good, idd
maybe also w:l or win% w/e
it's really sad how ppl care more about their stats than about winning.
played a 1500psr game yesterday on a f2p acc, all midwars
we were owning, 1 of us dced, i played tdl was farmed as hell and owned them hard. but cause of the dc 2ppl from my team went afk aswell and said "it's over, can't win 4vs5, better concede with good kd"
guess what, me and the other guy won 2vs5 and suddenly, 4min before we've ended the afkers played again cause they realized we would really win

when i started with hon i really loved the stats tracking but now i think it has many negative effects and would like if they get deleated. but then again you don't know who would be a good player or a good carry player etc.


yeah agree 100%

i mean you see kids with 51% win, 1500 games played, stuck in 1600/1700 bracket, and when you call them bad they're like "f u i have 1.5 KDR"

playing HoN for stats is like playing poker purely thinking of winning money. you might do well at first, but in the long run you'll never be truly good. why? because you're only thinking about the result, not about how to attain it. people who strive to play to theoretical perfection are the ones who succeed in any type of sport / game. in dota, before all the leagues and shit when all there was was self-hosted IH / pub games, people would either play just for fun or to try to better themselves as players. it seems like back then people learned alot more. when i played dota i quickly advanced from some EM playing noob to someone who knew the game inside out (at least theoretically), because all i played for was to get better, not for some dumb stats page.

i think if i strated playing DotA / HoN now i wouldn't make it as far, just because of the way the systems work.
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Aug 19 2011 08:04am
Quote (sMACKTRiCKz @ Aug 19 2011 09:47am)
the way i learned this game was in dota leagues / publics with NO STATS

i just watched competitive games (MYM was #1 at the time), and saw how they did things. then i tried them in pub games. didn't care if i won or lost, just tried to play well.

i feel like you can't really do that in HoN because

1) stats system makes players think they have to win every game rather than lose and learn from it. so, when people lose, they just rage / crY / report other players, they never analyse their mistakes and try to get better
2) community is even worse due to stats system and elitist players, so people have harder time learning since they just get flamed. dota is kind of bad for this too, but nowhere near as bad in pubs. especially like 5 years ago, pubs were pretty chill
3) competitive scene in HoN nowhere near as good

e: also i learned alot back in HoN beta when you could just make new acct free

me and my friend who was way better than me just played alot and tried to own as hard as possible. we didn't care if win / lose, cause could always make new account for fresh stats


same here
i remember i REALLY wanted to learn invoker
i saw someone go mid and stomp and i was inspired, and then i went mid and got shit slammed, but i could just continue finding games until i got comfortable invoking spells on the spot and having preset combinations in mind

had i had a pub hon player mentality, or had dota recorded stats and i was too afraid to get slammed a few games before being able to slam kids, i wouldn't have tried to pick up what might be one of my best heroes (definitely not tho, my invoker is pretty trash in a serious game)

like one of my friends on my hon team (the one i stomp local tournaments with) always ALWAYS wants to carry when we play hon and i cannot fucking stand it
he is a 1500s skill in mid 1700s from being carried (the only player not in 1800s or 1900s), will choose FA, and will have 320 gpm being absent from any fights for 30 minutes

back in dota, he knew he was shit, and i remember his favorite hero was tidehunter
all we'd need him to do was gush on sight, and hit ravage when we could catch a good number of enemies
now he tries all this shit, doesn't suicide himself for the good of the team, and wants to carry all the time because he has a 0.62 KDR and dreams of walking out of lane+jungle freefarm with 500 gpm at 30 mins and 1 shotting everybody
but it never happens because he has no game sense, no idea how to farm efficiently, etc, etc
and he'll never learn it imo

makes many of us facepalm because the rest of us 4 are competent and can hold a shitty wannabe version of a chinese rice dota team style for a bit, but the kid can't rice

i also remember in dota when everybody wanted to play different things and the most feared teammate pick was techies
nowadays the most feared teammate picks for players are carry wannabes because they see someone who actually knows how to carry and knows how to farm go 15-0

Quote (rowe @ Aug 19 2011 09:51am)
quote from tobi that he just said under 30 seconds ago

"kills don't matter in dota, it is just about who wins"


which is exactly why nothing but a win record and rating should be recorded

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Aug 19 2011 08:05am
Quote (sMACKTRiCKz @ 19 Aug 2011 16:03)
yeah agree 100%

i mean you see kids with 51% win, 1500 games played, stuck in 1600/1700 bracket, and when you call them bad they're like "f u i have 1.5 KDR"

playing HoN for stats is like playing poker purely thinking of winning money. you might do well at first, but in the long run you'll never be truly good. why? because you're only thinking about the result, not about how to attain it. people who strive to play to theoretical perfection are the ones who succeed in any type of sport / game. in dota, before all the leagues and shit when all there was was self-hosted IH / pub games, people would either play just for fun or to try to better themselves as players. it seems like back then people learned alot more. when i played dota i quickly advanced from some EM playing noob to someone who knew the game inside out (at least theoretically), because all i played for was to get better, not for some dumb stats page.

i think if i strated playing DotA / HoN now i wouldn't make it as far, just because of the way the systems work.


this is me....

im 52% winrate, 1.42kd, stuck 1600/1700, dont talk shit about me son.
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Aug 19 2011 08:09am
Quote (Moneyhungryhoe @ Aug 19 2011 10:05am)
this is me....

im 52% winrate, 1.42kd, stuck 1600/1700, dont talk shit about me son.


there is a difference though
some people are trapped in their bracket

but there are many people trapped in their bracket who have the ability to improve, but external factors like stats are affecting their playstyle and That Is Where The Entrapment Occurs.
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Aug 19 2011 08:13am
Quote (prickster @ 19 Aug 2011 07:27)
http://img197.imageshack.us/img197/7535/pic007u.jpg


I want to rub double cheeseburgers over breaky's nipples


wat
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Aug 19 2011 08:14am
now supports buying bottle first for mid completely viable

ლ(ಠ益ಠლ)
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