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Aug 11 2011 05:59pm
since dota2 is coming out in 1 month right
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Aug 11 2011 06:00pm
Quote (rowe @ 12 Aug 2011 00:59)
since dota2 is coming out in 1 month right


doubt it but w/e gonna play some more dota when some news about dota2 is out
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Aug 11 2011 06:01pm
u guys r good trolls
not only did i learn to be a good one myself
but i also am impervious to other trolls now

ty gg and wp
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Aug 11 2011 06:07pm
chu talking about sneyking"


chu do you think sneyking is cool?

no... no he is chill but he is always mad, mad and bad kid
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Aug 11 2011 06:28pm
benchedgad
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Aug 11 2011 06:31pm
Quote (prickster @ 12 Aug 2011 01:28)
benchedgad


obviously :wacko:
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Aug 11 2011 06:36pm
are HoN and LoL ripping off each other? I have no idea about LoL, but this thread is interesting

http://forums.heroesofnewerth.com/showthread.php?t=317404

or has every skill and hero class/folklore already been done in the past?

Quote
Monkey King's double-dash works exactly the same as Renekton's double-dash. It's identical. And on their LoL hero too. Another coincidence I'm sure. How about Drunken Master's stumble being the same as Gragas' stumble? Gragas also has a channeled drinking skill that increases his damage resistance (Drunken Master gains health instead) and increases the damage of his stumble.


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Yes, walking dead trees that have a punch skill with their hilariously oversized arm, a root skill, as well as a little creature that dances around the tree just like the Chiprel does in Deadwood's idle animation. Total coincidence. Not at all inspired by Deadwood.


Quote
A bard, a drunk, a character from Chinese folklore that has been adapted 1000 different times, these are staples. A rodent in a mech suit that shoots rockets, has a shield and uses a vector targeted ultimate that does damage over time and can slow? That was something you only found in Hon. The only real differences Rumble has is that he is melee, has a flamethrower instead of tar and doesn't use mana for anything




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Aug 11 2011 06:39pm
:o

Quote (psychology degree nome)
We just had a very long discussion today regarding Frostwolf Skull, and we (S2 designers + balancers) as a group wholeheartedly agree that it needs to change. We've come up with a few ideas that will be undergoing testing soon, so not all is lost!

Also, regarding the OP's statement: if I'm inspired by something, I will always give credit where credit is due. In this case, my druid concept had nothing to do with any heroes in League of Legends. I'm sure the League of Legends designers feel the same way about baseless accusations going their way as well. Coincidences happen, everyone's gotta deal with it!
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Aug 11 2011 06:40pm
Quote (prickster @ Aug 11 2011 08:39pm)
:o


in about 4 months, nothing will be changed about frostwolfs
except you have to build up charges on the slow.

This post was edited by garbo on Aug 11 2011 06:41pm
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Aug 11 2011 06:44pm
Quote (garbo @ Aug 11 2011 05:40pm)
in about 4 months, nothing will be changed about frostwolfs
except you have to build up charges on the slow.


well the first change will be bugged, it won't slow at all, it'll get fixed 2 weeks later, then the build up charges will work
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