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Member
Posts: 20,716
Joined: Jul 9 2007
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Aug 10 2011 08:53am
Quote (l.e.g.e.n.d @ Aug 10 2011 09:35am)
Aussies are the fucking worst.


play middle mute team, farm gank, dont say anything.,
Member
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Joined: Jun 14 2006
Gold: 2,310.27
Aug 10 2011 09:41am
Quote (garbo @ Aug 10 2011 04:53pm)
play middle mute team, farm gank, dont say anything.,


i love those players lol if they actually play well.
its alot better than someone who comes for a gank, ends up failing and dying then blaming the sidelane.

the classic however though is "no mid no gank gg"
and then spamming gg for the next 10 minutes
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Aug 10 2011 10:06am
Quote (ImoK @ Aug 10 2011 11:41am)
i love those players lol if they actually play well.
its alot better than someone who comes for a gank, ends up failing and dying then blaming the sidelane.

the classic however though is "no mid no gank gg"
and then spamming gg for the next 10 minutes


when i play with rl friends i dread playing with one guy all the time, because he only focuses on himself, and when i play mid i only gank when i get haste and its 75% guaranteed that someone gets a kill
he just bitches then in 10 mins i end up putting the team on my back and winning
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Joined: Sep 12 2008
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Aug 10 2011 10:44am
Quote (garbo @ Aug 10 2011 09:06am)
when i play with rl friends i dread playing with one guy all the time, because he only focuses on himself, and when i play mid i only gank when i get haste and its 75% guaranteed that someone gets a kill
he just bitches then in 10 mins i end up putting the team on my back and winning


your friends are below your skill level

stop inflating their ratings please

thanks

-everyone in HoN
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Aug 10 2011 10:46am
if 2 teams of 5 r matched up against eachother and they both have say eu/usw ticked
what server will be selected and how? any1 know, lmk
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Aug 10 2011 10:46am
maide, why are you so bad?

http://honmatch.com/
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Aug 10 2011 10:56am
Quote (Pitbulul @ Aug 10 2011 12:46pm)
if 2 teams of 5 r matched up against eachother and they both have say eu/usw ticked
what server will be selected and how? any1 know, lmk


learn geography no one from eu plays usw and vice versa
Member
Posts: 24,477
Joined: Jul 4 2008
Gold: 166,559.00
Aug 10 2011 11:03am
Quote (garbo @ Aug 10 2011 07:56pm)
learn geography no one from eu plays usw and vice versa


why wud i wanna learn it when i can googlemaps.com
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Posts: 20,716
Joined: Jul 9 2007
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Aug 10 2011 11:04am
Quote (Pitbulul @ Aug 10 2011 01:03pm)
why wud i wanna learn it when i can googlemaps.com


you're too stupid to know east and west you probably dont know right and left.
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Aug 10 2011 11:05am
which hero is EA, MoA or this one?
http://www.examiner.com/online-games-in-national/rhapsody-master-of-arms-heroes-of-newerth
Quote
Rhapsody is a ranged intelligence support hero that packs excellent teamfight and skirmish abilities.
Quote:
Rhapsody

Introduction: Rhapsody is a support hero who excels at dishing out and bolstering Magic Damage. Her Staccato and Disco Inferno abilities combo for great damage output if used correctly, and her Arcane Hymn enhances all nearby allies' Magic abilities. Rhapsody's ultimate, if used properly, can determine the outcome of a game by shielding all nearby allies from both Magic and Physical damage.

Hero Overview: Rhapsody is a ranged Intelligence support hero who packs healing, Magic Damage, a powerful stun, and a channeled ultimate which renders nearby allies impervious to Magic and Physical damage.

Abilities:

Staccato: Deals 50/60/70/80 Magic Damage and a 1 second stun to target, then applies 1/2/3/4 charges to Staccato. Staccato can be used further, each time consuming a charge and dealing 50 Magic Damage and a .25 second stun.
Disco Inferno: Lays down a dance floor of groovetacular moves. Allies standing still in the dance floor will heal 10/20/30/40 Health per second, while enemies standing still in the dance floor suffer 20/40/60/80 Magic Damage per second. The effect lingers for .5 seconds after the target begins to move.
Arcane Hymn: Nearby allies' spells are enhanced by an aura and gain 6/12/18/24 Magic Damage Lifesteal and 1/2/3/4 Magic Armor Penetration.
Protective Melody: Channels for up to 4/5/6 seconds. While channeling, grants nearby allies in a 500 radius 1000 Armor and Magic Armor.
Tips:

Staccato and Disco Inferno combo perfectly together. Use the pulses on Staccato to cause enemies to stop for a bit, then do it again after .5 seconds (when the linger on Disco Inferno wears out) to re-apply.
Staccato can be used to interrupt attack and cast animations if timed correctly. It can give you a huge advantage in early exchanges.
To take advantage of Arcane Hymn, your allies must be in the aura while damage is being done. Make sure the Thunderbringer is standing near you when he ultimates!
Protective Melody is best used in clutch reactionary situations. Don't use it pre-emptively unless you're absolutely sure they're going to initiate! It has a low duration, and is HUGE if used right as it will waste enemy attacks and spell casts, as well as divert attention to you.
Recommended Items:

Astrolabe
Void Talisman
Shrunken Head
Blood Chalice
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