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Sep 24 2012 02:51pm
offering 5,000fg for this, or equiv in dota2 keys/invites CS:GO keys, or an unusual international Dota2 courier
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Sep 25 2012 02:37pm
Care what the account name is?
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Sep 25 2012 06:07pm
dwa
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Sep 26 2012 07:48pm
Quote (manadrain @ Sep 25 2012 04:37pm)
Care what the account name is?


if someone takes the offer i will provide the account
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Sep 26 2012 07:50pm
2 fg
2012 join date
300 post


just saying
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Sep 27 2012 10:00am
Quote (iffy1 @ Sep 26 2012 09:50pm)
2 fg
2012 join date
300 post


just saying


and could obtain 5k fg in about 10 minutes lol....not to mention a gold log with over 200k fg in and out since my 2012 join date
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Sep 27 2012 09:08pm
i have an account 300+ cs 100+ denies 20 kd!

and an amazing 2 GAMES


?!??!
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Sep 28 2012 01:02am
Quote (D3iscoooool @ Sep 27 2012 04:00pm)
and could obtain 5k fg in about 10 minutes lol....not to mention a gold log with over 200k fg in and out since my 2012 join date


rofl nice jokes
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Sep 28 2012 11:35am
Quote (D3iscoooool @ Sep 24 2012 06:27pm)
sure does. bump.


Men pls

Actions per minute is the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real time strategy games, most notably in Starcraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out. Software has been developed to analyze players' APM in these games.[1] Beginners often have low APM count, typically below 50. Professional e-athletes in South Korea have APM in the range of excess of 200 and often exceed 300, sometimes exceeding the 400 mark during intense battle sequences. Notable gamers with 400+ APM include Kim Taek-Yong and Lee Jae-Dong. Park Sung-Joon is noted for the record APM of 818. [2]

Origin

The term APM originates from Starcraft which was popularised after the development of a large number of community tools allowing observers of game matches to view player resources and actions per minute which was used as a metric in determining a player's skill. After the release of Starcraft 2, many of these metrics were built into the game's interface, including APM which further popularised the term's usage and served to increase the competiveness of the game.[3]

Speed and Efficiency in APM

A player's APM value is determined by the number of actions performed in a given minute. Some actions, such as repeated selection, are easier to carry out than others, and players may repeatedly perform (or "spam") these actions and are consequently redundant in terms of their usefulness. Although, "spamming" may be used as a way to warm up and maintain speed for later phases of the game, or it may be used simply to increase a player's recorded APM in order to improve the perception of their gameplay skills. Because of this, more sophisticated measures of APM may attempt to filter out redundant actions by means such as ignoring re-selection of a group of units which was already selected and ignoring the very beginning of the game (when the typical relative lack of action facilitates spamming), in order to only measure a player's "efficient/effective" APM value. However, there is currently no standardization of what constitutes an "effective action" and APM is therefore typically recorded without any filtering.
Accuracy in APM

Accuracy is another factor determining a player's APM. Accuracy is the coordination of precise mouse clicks and keystrokes. Greater accuracy will result in fewer mis-clicks and mis-strokes; thus the player's efficiency increases resulting in a more accurate valid APM. Players who have greater accuracy can perform other vital tasks during gameplay and can multitask without losing efficiency.


CONTROLING ONE UNIT AINT APM.

going above 110 apm is waste of time, and it means that you busy pressing your shitty mouse and not playing.

This post was edited by NetanelKing on Sep 28 2012 11:37am
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Sep 29 2012 04:27pm
Quote (NetanelKing @ Sep 28 2012 05:35pm)
Men pls

Actions per minute is the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real time strategy games, most notably in Starcraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out. Software has been developed to analyze players' APM in these games.[1] Beginners often have low APM count, typically below 50. Professional e-athletes in South Korea have APM in the range of excess of 200 and often exceed 300, sometimes exceeding the 400 mark during intense battle sequences. Notable gamers with 400+ APM include Kim Taek-Yong and Lee Jae-Dong. Park Sung-Joon is noted for the record APM of 818. [2]

Origin

The term APM originates from Starcraft which was popularised after the development of a large number of community tools allowing observers of game matches to view player resources and actions per minute which was used as a metric in determining a player's skill. After the release of Starcraft 2, many of these metrics were built into the game's interface, including APM which further popularised the term's usage and served to increase the competiveness of the game.[3]

Speed and Efficiency in APM

A player's APM value is determined by the number of actions performed in a given minute. Some actions, such as repeated selection, are easier to carry out than others, and players may repeatedly perform (or "spam") these actions and are consequently redundant in terms of their usefulness. Although, "spamming" may be used as a way to warm up and maintain speed for later phases of the game, or it may be used simply to increase a player's recorded APM in order to improve the perception of their gameplay skills. Because of this, more sophisticated measures of APM may attempt to filter out redundant actions by means such as ignoring re-selection of a group of units which was already selected and ignoring the very beginning of the game (when the typical relative lack of action facilitates spamming), in order to only measure a player's "efficient/effective" APM value. However, there is currently no standardization of what constitutes an "effective action" and APM is therefore typically recorded without any filtering.
Accuracy in APM

Accuracy is another factor determining a player's APM. Accuracy is the coordination of precise mouse clicks and keystrokes. Greater accuracy will result in fewer mis-clicks and mis-strokes; thus the player's efficiency increases resulting in a more accurate valid APM. Players who have greater accuracy can perform other vital tasks during gameplay and can multitask without losing efficiency.


CONTROLING ONE UNIT AINT APM.

going above 110 apm is waste of time, and it means that you busy pressing your shitty mouse and not playing.


wow
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