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Mar 9 2011 09:39pm
Quote (sMACKTRiCKz @ Mar 10 2011 03:36am)
yeah i could try that, but i still think it would be difficult because there would be no way to anticipate enemy denies. the only reason i thought of making a lossbot is because it doesnt have to work well to make people lose games, it just has to do enough to make it look like ur not losing on purpose. and with a 1300 or so mmr account, if you play like u have 1/4th of a brain you can't get banned for griefing. surely, a few lines of my c++ code should be able to simulate the actions of some retard with 1300 mmr


if the creep gets denied, it will just run back to the original position, iono how it'll work,

or like a rune bot

it will auto run to rune once the timer hits xx:01 and u dont need vision for it since the bot recognizes where it spawns. iono if thats possible, just a thought, and u can toggle it on/off
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Mar 9 2011 09:44pm
Quote (iffy1 @ Mar 10 2011 04:39am)
if the creep gets denied, it will just run back to the original position, iono how it'll work,

or like a rune bot

it will auto run to rune once the timer hits xx:01 and u dont need vision for it since the bot recognizes where it spawns. iono if thats possible, just a thought, and u can toggle it on/off


bot wouldn't be able to detect runes any better than a player. you can't get rid of fog without getting permission from the s2 servers, which means you either have to hack them or get an s2 member to give your account "maphack", which isn't going to happen.

also, there is no way a program would ever be able to beat a decent player at HoN. there's just too many factors that you cannot predetermine. for example, the bot would go in for last hits once the creep's hp reaches a certain threshold. a good player would see this pattern and would basically be able to deny every single CK from the bot.

i guess you could code it so it randomly animation cancels your attack and attacks a little later to fake out people who are trying to deny. but it would probably take me wayyyyy to long to code something that actually plays HoN well. unless lots of people would buy it it really wouldn't be worth it.
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Mar 9 2011 09:45pm
Quote (sMACKTRiCKz @ Mar 10 2011 03:44am)
bot wouldn't be able to detect runes any better than a player. you can't get rid of fog without getting permission from the s2 servers, which means you either have to hack them or get an s2 member to give your account "maphack", which isn't going to happen.

also, there is no way a program would ever be able to beat a decent player at HoN. there's just too many factors that you cannot predetermine. for example, the bot would go in for last hits once the creep's hp reaches a certain threshold. a good player would see this pattern and would basically be able to deny every single CK from the bot.

i guess you could code it so it randomly animation cancels your attack and attacks a little later to fake out people who are trying to deny. but it would probably take me wayyyyy to long to code something that actually plays HoN well. unless lots of people would buy it it really wouldn't be worth it.


nicely put
thats probably y i aint computer science phd
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Mar 9 2011 09:45pm
Quote (sMACKTRiCKz @ 10 Mar 2011 04:44)
bot wouldn't be able to detect runes any better than a player. you can't get rid of fog without getting permission from the s2 servers, which means you either have to hack them or get an s2 member to give your account "maphack", which isn't going to happen.

also, there is no way a program would ever be able to beat a decent player at HoN. there's just too many factors that you cannot predetermine. for example, the bot would go in for last hits once the creep's hp reaches a certain threshold. a good player would see this pattern and would basically be able to deny every single CK from the bot.

i guess you could code it so it randomly animation cancels your attack and attacks a little later to fake out people who are trying to deny. but it would probably take me wayyyyy to long to code something that actually plays HoN well. unless lots of people would buy it it really wouldn't be worth it.


not to mention pre-coding all the decisions it have to make in teamfights in pushes and all that shit

pro regards

mr hammerstorm known as slayer of mr pestilence
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Mar 9 2011 09:47pm
Quote (iffy1 @ Mar 10 2011 04:45am)
nicely put
thats probably y i aint computer science phd


but i am xD

Quote (UndeadGad @ Mar 10 2011 04:45am)
not to mention pre-coding all the decisions it have to make in teamfights in pushes and all that shit

pro regards

mr hammerstorm known as slayer of mr pestilence


yeah it would be pretty impossible. i could however make a hammerstorm bot that own's pestilence on sight. it basically uses a condition to check if the pestilence is level 1 and if no other enemies are nearby. then it runs up to him, auto attacks, and throws a hammer when he runs away while simultaneously playing a pre-recorded voice clip of "HELLO MISTER PESTEEELENCE" in voice chat.
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Mar 9 2011 09:52pm
Quote (sMACKTRiCKz @ 10 Mar 2011 04:47)
but i am xD



yeah it would be pretty impossible. i could however make a hammerstorm bot that own's pestilence on sight. it basically uses a condition to check if the pestilence is level 1 and if no other enemies are nearby. then it runs up to him, auto attacks, and throws a hammer when he runs away while simultaneously playing a pre-recorded voice clip of "HELLO MISTER PESTEEELENCE" in voice chat.


that way even players on noob accounts would be able to dominate the lane

pro regards

mr hammerstorm known as slayer of mr pestilence
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Mar 9 2011 09:55pm
Quote (UndeadGad @ Mar 10 2011 04:52am)
that way even players on noob accounts would be able to dominate the lane

pro regards

mr hammerstorm known as slayer of mr pestilence


yeah bro, that lane is very stronk when u run agressive supportstorm.

i don't think i've owned a lane that hard before, to the point that they raged @ eachother really hard in teamchat and 1 of them ragequit + the other cried all game
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Mar 9 2011 10:00pm
Quote (sMACKTRiCKz @ 10 Mar 2011 04:55)
yeah bro, that lane is very stronk when u run agressive supportstorm.

i don't think i've owned a lane that hard before, to the point that they raged @ eachother really hard in teamchat and 1 of them ragequit  + the other cried all game


XD public games makes me laugh and sometimes they just makes me cry with laughter ^^

pro regards

mr hammerstorm known as slayer of mr pestilence

getting annyoing to copy pasta
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Mar 9 2011 10:02pm
Quote (UndeadGad @ Mar 10 2011 05:00am)
XD public games makes me laugh and sometimes they just makes me cry with laughter ^^

pro regards

mr hammerstorm known as slayer of mr pestilence

getting annyoing to copy pasta


the best pub games are when u get someone to pretty much camp mid 4 u and just rape their mid hero. especially effective on 1500 pubs who have never seen it before. check smacktrickz's last games XD
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Mar 9 2011 10:11pm
damn bro if you need a hand with the algorithms/coding i'd be happy to help out w/ what i could
working on a zombie tower defense game atm with another comp sci friend in fact

This post was edited by dude150 on Mar 9 2011 10:12pm
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