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Jan 11 2011 06:56pm
Quote (The_Darkness_II @ Jan 11 2011 07:28pm)
I'm still no fan of maxing magnetic first
It has a huge cooldown, means u can use it probably 1 time each fight. And waisting 3 skillpoints for +1.5sec disable without any damage?
I mean, yea, maybe when you have a team without disables, but if you got at least few disables, I wouldn't max magnetic first at all
The passive is used 10 times easily each fight, means it deals 450more damage each fight from lvl 1 to 4
Same to the bomb, only 4 sec cd and some aoe, but increased mana costs tho

I usally leave the disable at level 1 until I maxed the other 2 spells and I kinda never missed the +1.5sec so far. Even without the disable hardly any hero can escape DR


how many team fights are you going to be in when you're level 5? it's mostly ganking/1v1ing
the magnetic pull is definitely the most useful early on if you play him the mainstream cookie-cutter way
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Jan 11 2011 07:27pm
Quote (The_Darkness_II @ Jan 12 2011 12:28am)
I'm still no fan of maxing magnetic first
It has a huge cooldown, means u can use it probably 1 time each fight. And waisting 3 skillpoints for +1.5sec disable without any damage?
I mean, yea, maybe when you have a team without disables, but if you got at least few disables, I wouldn't max magnetic first at all
The passive is used 10 times easily each fight, means it deals 450more damage each fight from lvl 1 to 4
Same to the bomb, only 4 sec cd and some aoe, but increased mana costs tho

I usally leave the disable at level 1 until I maxed the other 2 spells and I kinda never missed the +1.5sec so far. Even without the disable hardly any hero can escape DR


the reason 4 it is with lvl 3 /4 , u can pull someone in and be 100% sure they will get hit by ur 1st skill even if u pull from max range. at levels 1/2 this doesnt always work. also, such a huge disable is prty stronK when ur tryin 2 gank people
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Jan 11 2011 07:28pm
I almost Always ALWASY max megnetic pull first , once your six its such an easy gank easy quick kill.
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Jan 11 2011 07:28pm
the 1/3/1 method is interesting ill have to give it a go, I usually go 1/1/3 when im mid and when laning go the 1/2/2. But ill give it a dip next game i get of him.
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Jan 11 2011 07:29pm
Bah already been covered.

This post was edited by XsnowBoarderFL on Jan 11 2011 07:31pm
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Jan 11 2011 07:33pm
Quote (foulplay0 @ Jan 12 2011 02:28am)
the 1/3/1 method is interesting ill have to give it a go, I usually go 1/1/3 when im mid and when laning go the 1/2/2. But ill give it a dip next game i get of him.


whats ur reasoning for doing 1-1-3?
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Jan 11 2011 07:35pm
Quote (sMACKTRiCKz @ Jan 12 2011 11:33am)
whats ur reasoning for doing 1-1-3?


When in middle, i find the harass is more useful with the 3rd skill and i generally wont use the magnetic field much until i have my ulti and i cna go in on someone
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Jan 11 2011 07:37pm
Quote (foulplay0 @ Jan 12 2011 02:35am)
When in middle, i find the harass is more useful with the 3rd skill and i generally wont use the magnetic field much until i have my ulti and i cna go in on someone


makes sense. iguess +45 damage or sumthing like that early on in auto attacks is prty crazy. never tried it myself tho since i either go contraption for the nuke/farm against heroes like bloodhunter or sumthing, or max pull to kill squishy range / gank
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Jan 11 2011 07:39pm
boomdust #1
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Jan 11 2011 11:22pm
treads 2 crowns bottle
big target ultis, depending on how many casters nullstone/bkb
finish with hellflower
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