Quote (zetswei @ Dec 9 2010 04:29am)
Has little to do with winning or losing. I won one and lost one, and in both cases teammates failed to make any calls, UI is clunky, and I don't need a backstory on every skill that takes 10 minutes to read and find out what I'm doing. As I said, there are things that both games have going for them, and things both game fail at. So far all I've seen from HoN is that it has denying creeps over LoL. It was a lot faster paced though
/e how do you change your UI?
Lol skills have WAY more text, and make even less sense.
A skill in hon
"Pebbles throws rocks at an area and stuns shit"
a lol skill
"chodesmoker channels his inner chi to deals X% + Y% - his base stupidity in non-lethal troll damage to target non-organic non-linear unit whose name begins with a Quasar Sig, however, if its nighttime Chodesmoker gains 3.141% movement speed for seconds equal to his passive spell counter.
and keybinds?
lols basic ones are the funky ones, although I'm used to playing HoN so that is probbly pat of it.
if you played hon before lol. you'd say the same thing about its keybinds and be saying hon > LoL
Hon is made for people who want to play a fast paced, more intense game, although 2.0s casual mode will be very easygoing.
LoL is made for people who like to be able to afk, or feed like hell, and still get enough money to get all their core items by 40 minutes in without any last hits,or real ganks, and the team with people who pay for their heroes usually wins.
Now I've played Hon, and I've played LoL , and I dont mind playing LoL if i'm having a losing streak in HoN, because LoL is so ridiculously easy to stomp people in it's silly.
This post was edited by Resealed on Dec 9 2010 06:28pm