3 more changes, my first post was 2.87
Version 0.2.90
-------------
- Fixed a large amount of stringtable errors
* Thanks to ugapa
Ogre Neutral
- Fixed the invalid XML so he can use his ability again
Tablet of Command
- Now only stuns enemy units
- Added to the "nohelp" list, so you can no longer push allies who do not allow you to
Devourer
- Doesn't gain strength from denying himself anymore. REALLY. I FIXED IT THIS TIME.
Balphagore
- Corrected the Hell Snare so it falls off from 50% to 0% correctly.
- Fixed autocast abilities from reducing the cooldown of Hell of Newerth
- Hell on Newerth cooldown reduction increased from 1 to 2s per cast
Version 0.2.89
-------------
- Fixed some stringtable errors
- Fixed the item pickup bug
Striders
- Fixed a bug causing them not to reset cooldown when they are picked up or transferred
Engineer
- Fixed a bug with Energy Field that caused units to get owned if they went invulnerable while inside (TEST ME)
Version 0.2.88
-------------
== General ==
- A teammate right clicking on a shop with the courier will open there own shop window now
- Fixed the quick stats
- Taunt effect is now more intense and shiny for the first few seconds
- Max possible charges are now ~16,000 (Fixes several issues)
- Remove black bar from bottom of SpecUI.
- Remove highlighting from spec ui
== Neutrals ==
Skeleton Boss
- Now a ranged unit. Damage re-adjusted
Neutral Ogre
- Fixed the ice shield so it doesn't apply when a melee hero casts at someone who has it on
== Items ==
Hellflower
- Added a cool trail effect
- Now takes the 3 items again, still has trail
Blood Chalice
- Now stops all regeneration effects (bottle/health potion) when used
== Heroes ==
Fixed the following playing through fog:
Magmus Lava Surge
Wildsoul's Bear Teleport
Balphagore
- Decrease str gain further from 2.95 to 2.7
- Hell on Newerth
* (Lvl 2/3) Hell Snare from 6 seconds to 4 seconds
* (Lvl 3) Volatile Minions damage from 150/225/300 to 125/200/275
Blood Hunter
- Clarify Blood Sense's tooltip to show that the aura increases by 1500 range per level
Chronos
- Bash no longer works on buildings
Deadwood
- Reverted to current Retail version for now. For now...
Devourer
- Fixed the str per kill when he gets an assist
- Devour's Decay radius increase per charge goes 25/50/75 to 30/40/50 per charge
- Striders will now be 'turned off' when Decay is activated
Doctor Repulsor
- Starting int from 27 to 25
- Tree destruction radius on ultimate reduced from 100 to 75
- Can no longer use Ludicrous Speed while immobilized
- Magnetic Contraption still happens instantly, just a 400ms backswing. Can anim cancel the backswing like normal.
Engineer
- Fixed the turret doing it's last shot correctly, removed the push, now does Magical damage
Flint Beastwood
- Crosshair on target should be visible to allies only (TEST ME)
Gauntlet
- Fixed the ult disabling the glove throw
Glacius
- Tundra Blast slow from 5s static to 3/3.5/4/4.5s
Kraken
- Movespeed slow from Torrent lowered from 40% to 30%
- Charge touch radius increased from 55 to 60
- Charge bonus is now Magic damage
- Release the Kraken duration from 4/5/6 to 3/4/5
- Cast range lowered from 750 to 600
Madman
- Reverted black path (gone)
Rampage
- Updated tooltips to show he gains slow resistance and reveals the target
- Reveal time after Charge is over lowered from 4s to 2s
Swiftblade
- NOTE: Portal Key won't work on him for now, is a giant headache to make work and he doesn't need the buff (NO CHANGE)
Tundra
- No longer pushes people behind himself with the ult
- Fixed infinite buff bug with Cold Shoulder
This post was edited by Godly on Oct 1 2010 05:23pm