Quote (dude150 @ Aug 24 2010 02:07am)
http://www.youtube.com/watch?v=ETPauQ-BsMU
there we go
the quality is absolute TRASH, presumably due to the fact that i play on 1440x900 resolution, and i have to morph it to a 4:3 ratio
but anyways, i had 7:20 for 2150 gold
i fucked up many times:
i lost that one unsplit elemental to the wild hunters which cost some time
lost mana potion (the wild hunter aggro raped a potion), and as you can see the last 100 or so gold took WAY longer than it should have
did not invest 90g into one set of runes of blight to make it not necessary to waste precious seconds of time/elemental life on walking all around the pull-able creep camp (this one actually makes a really huge difference)
somebody who enjoys playing tempest/plays tempest regularly could probably do one by 6:00 or easily low 6:xx with the same circumstances (no ganks/being ganked/towers/etc)
so i'm eating my own words by saying 7 mins is standard and giving you a 7:20 run, but y'know, pretend i wasn't bad, and this was easily a 7 min run
i dont know how you didnt get any catman spawns, those things take anything that isnt a level 4 elemental down in like 4 seconds seemingly but it started in a different area then i do, i usually start at the yellow spawn and just switch to 1 or the 2 close spawns to it
Quote (dude150 @ Aug 23 2010 10:49pm)
i've never seen or heard of stacking early with tempest
it's definitely doable on the light camp, but with the chances of spawning mass magic immunes (wildhunters?) and minotaurs on the mediums (ogres would be best imo), it makes those risky, and stacking hard creep camps early is obviously a bad idea imo
im trying it in a practice game now... all 3 of the right spawns beyond the yellow jungle spawn are minotaur ones >.<
This post was edited by davidchico on Aug 24 2010 11:37am