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Jul 17 2010 03:33pm
Quote (BJohn @ Jul 17 2010 04:22pm)
/E



it doesnt show 1/10 of ward spots on the map it shows 8/10 of the GREAT ward spots on the map, the 1/10 according to you would be placing them randomly in forest and say its a good place to ward, y there is MANY good places to ward but thoose spots that are shown in the guide is the most crucial onces that gives best vision, but they are still missing a few spots in this guide yes


it honestly doesnt show many of the good ward spots
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Jul 17 2010 03:35pm
alright, i'm going to throw one together, and i'll probably miss some ward spots so you guys can tell me and i'll do it, or you guys can take the screenshots yourselves and post them in the new thread i'll create after i gather a ton of screenshots
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Jul 17 2010 05:27pm
i like this idea. i was waiting for somebody to make one
put as many useful ward spots as you can in it imo, seeing as how they are all situational

edit: lol i should have looked at the topics before posting here since its already made :X

This post was edited by CheeseOfDoom on Jul 17 2010 05:27pm
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Jul 17 2010 06:23pm
Quote (UndeadGad @ Jul 17 2010 09:26pm)
the wardspots are always situational how you ward, where you ward, where you antiward, there is no full guide explaining it all


tru
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Jul 17 2010 07:08pm
Quote (BJohn @ 18 Jul 2010 01:23)
tru


yep, after like 300 straight wardbitching games i know what i'm talking about ;)
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Jul 17 2010 08:03pm
Quote (UndeadGad @ Jul 18 2010 01:08am)
yep, after like 300 straight wardbitching games i know what i'm talking about ;)


ward is key to any game pretty much to get the advantage ganking 5vs1 and then push this is usually how i roll late game 60+ when everything is like "ok if someone dies now we lost"
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Jul 17 2010 08:54pm
Bottom River
One of the most common ward placement spots, this position will allow you to have sight of the bottom rune, the area outside Kongor, and nearby ramps. It is a well-balanced position for both teams, though Legion may want to use one of the more defensive positions depending on the game flow. Due to trees, it will not allow for vision of the Hellbourne red neutral camp. Compared to Top River, this is the inferior placement spot for middle defensive players, as it is more difficult to gank middle from bottom than top due to tower placement (invisible heroes enter tower reveal range if approaching from high ground).


Top River
Another common ward placement spot. This is the counterpart to Bottom River. It is the superior placement for middle defensive players, as it's much easier to gank from top than bottom. However, middle players can check top rune much easier than they can bot, so the rune reveal is not as useful.


Legion Neutral Block
Most useful if performed before the 0:30 mark, this position will block neutral creeps from spawning for 6 minutes. This will prevent neutral pulling and nullify a major Legion advantage in bottom lane. I'm aware that putting a ward behind trees in DotA will provide superior intel and block creeps in two camps, but I've yet to try this in HoN.


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Jul 17 2010 08:56pm
Hellbourne Neutral Block
Identical in role to Legion neutral block. Same notes as before.


Legion Plateau
One of the best late-game placements, this will reveal Legion's most defensive neutral camp. Excellent placement for blink heroes or Devourer. Useful for ganking.


Hellbourne Plateau
Ward is at top-right of picture. Partially reveals green neutral camp, but you can see any jungling players moving around the area. Great for ganking.


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Jul 17 2010 08:57pm
Legion Ultradefensive
Powerful ward spot for defensive play. Shows river-to-Legion ramp and Legion tri-directional ramp for near-complete incoming-gank coverage. Great for mid-late game jungle heroes.


Legion Bottom Defensive
Great spot for early play. Reveals bottom rune as well as area behind Legion trees bottom. Great for Hellbourne bottom lane players who wish to avoid middle or jungle ganks.


Hellbourne Ultradefensive
Should be used in conjunction with Top River in order to cover the most common gank routes to Hellbourne Jungle. Useful for pushing and ganking late game.
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Jul 17 2010 08:58pm
Middle Ramps
The discerning mid-solo player who doesn't mind spending gold in order to obtain a completely unfair advantage should place a ward on his opponent's ramp. This allows for complete avoidance of enemy teleport ganks, high ground surprises, and missed denies.


Re-Post From Hon forums

As if those Pics were not enough


This post was edited by Fallout4321 on Jul 17 2010 09:00pm
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