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Banned
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Jun 26 2010 11:44pm
seems they sort of nerfed his horned strike, as useless as rampage was it was always funny watching a rampage with a geomancers bane mass horned striking his target to death, but yeah the ult seems interesting. I guess we will see when the patch comes out if he has become a worthwhile hero
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Jun 27 2010 05:23am
i'm glad engi got nerfed, i honestly dont think 6 bans was enough anymore to get rid of all the unbalanced heros lol.
one less ban now in bp, should be more fun.
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Jun 27 2010 09:27am
Quote (ImoK @ Jun 27 2010 12:23pm)
i'm glad engi got nerfed, i honestly dont think 6 bans was enough anymore to get rid of all the unbalanced heros lol.
one less ban now in bp, should be more fun.


So true! :lol:
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Jun 27 2010 10:38am
Quote (Godly @ Jun 27 2010 01:34am)
huge nerf

his turrent is so stupid

you drop it and it just fires for 6 seconds in the vector you aimed it in

even if nothing is there

soooo bad


wow they killed him :[
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Jun 27 2010 04:12pm
Omg why don't nerf Fayde?

He deserve moooooore Nerf!!!!

And no one have blame them for make madman an useless crap? No more stun? ROFL!
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Jun 27 2010 05:53pm
Madman
- Barrel Roll
* Stun removed WTF!!!
* Applies a 30/37/44/50% snare for 3.5s
* Damage increased from 100/150/200/250 to 100/160/220/280

Chronos
- Time Leap
* Damage removed
Finally
* Manacost lowered from 135 to 120
- Curse of Ages
* Buff/Debuff time lowered from 10s to 8.5s
* Agi steal increased from 1/1/2/3 to 1/2/3/4 per hit

Zephyr
- Gust
* Stun Removed
* Damage increased from 75,125,175,250 to 75,150,225,300
Okkkkkk......

Engineer
- Turret reworked
* Changed to a vector targetting ability to decide the direction it is facing
* No longer controllable and only lasts 6 seconds
* No longer gets a copy of Engineer's items
* Lays down suppressive cover fire in a cone shooting 6 times across the cone's 800 range, 400 unit spread, 30 shots total
* Each bullet deals 25/40/55/70 Physical damage and applyes a 7% stacking movespeed snare (5s duration) to the first target it hits
* Can only be hit by a max of 5 bullets
- Energy Field
* Will no longer hit couriers
* Duration lowered from 6/9/12 to 6/8/10
* Hits to kill lowered from 5 to 4
Does anyone know where Engi's funeral will be held?

Discuss... these plzz




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Jun 27 2010 06:56pm
the removal of stuns from hard-carry capable heroes is to strip away the strength of the turtle farm playstyle
if you've noticed, in hon it's way easy to turtle farm a carry hero and win the game by having an economic advantage
whereas in dota, it wasn't nearly as effective
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Jun 27 2010 08:07pm
Nice i like the rework of rampage seems fun :) the Eniigger is terrible now hes turret was fine. when well this be comming out?
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Jun 27 2010 08:25pm
Quote (Dogs @ Jun 28 2010 02:07am)
Nice i like the rework of rampage seems fun :) the Eniigger is terrible now hes turret was fine. when well this be comming out?


his turret was op but this was way to much of a nerf

making it so it wouldnt use engis items would have been enough (charged hammer procs, savage mace, ice brand etc)

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Jun 27 2010 09:22pm
Quote (Godly @ Jun 27 2010 10:25pm)
his turret was op but this was way to much of a nerf

making it so it wouldnt use engis items would have been enough (charged hammer procs, savage mace, ice brand etc)


true, but he was way too versatile
now he's even better for ganking, he can still initiate, and his tinker can still turn towers to swiss cheese
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