Quote (Moonflow @ Jun 23 2010 04:07am)
both have their advantages..
i personally learned the new fayde through replays though, so i cannot compare any premium guides to that, because i havent looked at any
and tbh there are more ways to play her than one, and there are more replays to represent these ways, than someone can cover in just one guide
there are a lot of ways to play fayde and there's no real right way. I see a lot of people going codex on fayde which I think is retarded similar to getting a codex on bloodhunter. The problem with going codex is this absolutely fucks your farm for the rest of the game because now you have an expensive item that contributes almost nothing to your farm, so basically early game ganks are all this is going to accomplish, if your role on your team for some reason is to just chain gank jungle and solo heros floating around then maybe, but regardless your farm is going to be crippled.
Using your illusion mid is a good tool to trick people into thinking you're somewhere that you're not. If you don't see a fayde on the map odds are shes on her way to gank someone or farming. In my opinion the best starting items for fayde are steamboots followed by a runed axe. This will allow fayde to farm and possibly carry. As for items after that depends on the other team and what your role on your team is. I would recommend Geomancers bane and a nullfire blade. Both you and your illusion are going to be draining mana on each attack in addition to slice, so that would be a top item choice imo.
Faydes images don't benefit from +damage items, only +stats items, so anything after that I would suggest wingbow, frostbrand, etc. I've also seen builds of fayde using assassins shrouds going behind groups of enemy heros, dishing out heavy damage on their initiating/int heros, and cloaking away. At this point any competent team would have bought dust/ward/eye by now, though