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Jun 23 2010 04:47am
he post that he need a quick help --> "quick"

i think that a replay cannot be "quick" as a good premium guides with:

- early items
- mid items
- late items
- stats
- 30 sec guide for play hero

^_^

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Jun 23 2010 07:09am
Everytime I have fayde I usually go mid cause the public games can't handle it, stance skill to stand the harassment. (Some heros are very good against fayde mid, like chipper if he can land rockets and other heros with alot of magic dmg and low mana use).

Then I max the first skill, cause that's the one I use as stun primarily, skill the second one at 4 or whatever when you can't skill the first one again. At level 6 it doesn't really matter what items you have, it's a guaranteed kill on an int/agi hero with your dot, stun, shadows and some autoattacks. Fayde isn't really a carry but I like building him like one, it usually works aslong as they don't get an eye or wards (hardly do in public games, or they get it very very late in the game when it's over).

Steamboots, then anything from runed axe if you want a quick farm or firebrand into geos bane if you want kills early-mid game instead, cause your dot damage won't be enough to kill them anymore at level 10-11 unless they didn't buy any tankitems whatsoever. I usually finish with riftshards for the hell of it and crit 800 :D.
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Jun 23 2010 10:21am
Quote (Moonflow @ Jun 23 2010 04:07am)
both have their advantages..
i personally learned the new fayde through replays though, so i cannot compare any premium guides to that, because i havent looked at any
and tbh there are more ways to play her than one, and there are more replays to represent these ways, than someone can cover in just one guide


there are a lot of ways to play fayde and there's no real right way. I see a lot of people going codex on fayde which I think is retarded similar to getting a codex on bloodhunter. The problem with going codex is this absolutely fucks your farm for the rest of the game because now you have an expensive item that contributes almost nothing to your farm, so basically early game ganks are all this is going to accomplish, if your role on your team for some reason is to just chain gank jungle and solo heros floating around then maybe, but regardless your farm is going to be crippled.

Using your illusion mid is a good tool to trick people into thinking you're somewhere that you're not. If you don't see a fayde on the map odds are shes on her way to gank someone or farming. In my opinion the best starting items for fayde are steamboots followed by a runed axe. This will allow fayde to farm and possibly carry. As for items after that depends on the other team and what your role on your team is. I would recommend Geomancers bane and a nullfire blade. Both you and your illusion are going to be draining mana on each attack in addition to slice, so that would be a top item choice imo.

Faydes images don't benefit from +damage items, only +stats items, so anything after that I would suggest wingbow, frostbrand, etc. I've also seen builds of fayde using assassins shrouds going behind groups of enemy heros, dishing out heavy damage on their initiating/int heros, and cloaking away. At this point any competent team would have bought dust/ward/eye by now, though
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Jun 27 2010 11:23pm
In general:

The purpose of Fayde is burst damage; taking down a hero from full HP to make the fights 5v4. She is seldomly used as a semi-carry or carry unless you're hanni or you're playing low level pubs.

Generally, she's in a kill lane (i.e. with glacius) or a crowd control lane (i.e. with vindicator). Any ranged solo can crush her 1v1 even if she goes scythe stance (i.e. a good chipper/hb/ss will never lose to a good fayde).

In these lanes, skill builds revolve around maxing your damage output early, thus,
Cull primary (1, 3, 5, 7) with Burning shadow secondary (2, 4, 8, 9/10) with ults whenever you can get them and scythe stance afterwards.

Scythe Stance usually is taken at 9 because at this point, armor is generally above 5-6 (meaning, the damage reduction from physical attacks is aprox 30%, which is greater than natural magic resistance at 24.4%). If you notice a few heroes with low armor still, then take scythe stance at 10, but if not, take it at 9.

Core Item choices are usually:
Steamboots
Bottle
Codex (usually never over level 1)

Then you should start working on (based on the game):
Puzzlebox
Nullfire Blade

If you played dota, you should know that Fayde is an overpowered neurbian assassin. NA in almost every high level match gets dagon because at level 7 with a dagon, you do about 1000 burst damage (300 + 260 + 225 + 400; technically is 750 after damage reductions). This is easy farm on supports or squishies.

Her role is a ganker all game. She should never be gotten as the main carry if possible as there are many heroes that can do it much better.

Feel free to disagree with me; however, you should probably watch some high level games/scrims/matches before you say anything. I've played my handful and these are generally the builds. Obviously, I'm not going into the playstyle because I don't plan on writing an entire guide on her, but feel free to ask any questions
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