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Oct 20 2010 04:03pm
Version 1.0.15
-------------

== General ==

- Halloween on Newerth has arrived...

- Increased the number of hero slots on the picking screen.
- Quick stats favorite hero % will now display correctly for accounts with over 32,000 seconds played on that hero
- Added EM % to quickstats
- Fix for that infinite life infinite spawn simpleemitter particle on the background effect
- Fixed almost all of the tooltip bugs and errors thanks to ElementUser
- Removed the "All Heroes" option
* All games are now "All Heroes" by default
- The "selected" buff icons no longer incorrectly pop / blink
- Fixed Bloodlust gold reward from not being logged correctly
- Updated French stringtables for the tutorial, courtesy of QualQuek, Bass, Jelucyr, Tyr00, Neuroleptik.
- Normalized the building gold and Kongor kill gold
- Hid some states that should not have been shown


== Neutrals ==

- Added some new effects to the neutrals who have abilities

Kongor

- Kongor now has a larger health bar
- Kongor now has 75% Magic reduction
- Kongor base armor lowered from 3.5 to 3
- Kongor attack range increased from 100 to 128
- Added effects and partial tweaks to his stomp


== Items ==

Bottle
- Crow ferrying now refills to 2/3 instead of full

Insanitarius
- Fixed it to be a proper sum of its part
* From 11 Damage to 12 Damage
* From 15 Attack Speed to 25 Attack Speed

Logger's Hatchet
- No longer works on Kongor

Mana Battery
- AoE radius from 1600 to 1200
- Health gain from 12 to 10 per charge
- Cost from 210 to 200

Power Supply
- AoE radius from 1600 to 1200
- Health gain from 15 to 10 per charge
- Cost from 290 to 240

Ghost Marchers
- No longer let you move through Pollywog Priest's Voodoo Wards


== Heroes ==

- New Legion Int hero, Bombardier
- Tagged a lot of hero abilities so they will only play the custom voice response instead of two overlapping ones
- Added new debuff states for Swiftblade's Blade Frenzy, Magmus' Steam Bath, and Tempest's Meteor so players know when they are taking damage and when they are not

Andromeda
- Correctly hid her stunned state
- Base agility from 27 to 26
- Strength gain from 2.3 to 2.1
- Dimensional Link aura radius from 900 to 800
- Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115

Blood Hunter
- Fixed him gaining health from illusions

Bubbles
- Shell Surf now disjoints

Chipper
- Tar Toss
* Cooldown from 25/20/15/10 to 18/15/12/9
* Cast action time from 0.25 to 0
- Sawblade Showdown
* Initial damage increased from 100/200/300 to 200/300/400
* Fixed bug that placed a lingering DoT on enemies who ran through the saws quickly which artifically increased its damage
* Can not take the initial damage again for 2s after leaving the saws even if you re-enter them

Corrupted Disciple
- No longer can get an infinite damage boost in certain situations

Dark Lady
- Dark Blades damage increase from 50/70/90/110% to 50/60/70/80%
- Taint Soul cast range from 1200 to 800/900/1000/1100

Deadwood
- Fixed up Willowmaker's tooltip to list duration of debuffs

Devourer
- Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge
- Fixed tooltip on Devour to display correct duration of charges (7s per charge, incorrectly listed 10s)

Electrician
- Cooldown on Electric Shield from 2 secs to 0.5 secs
- Cleansing Shock SotM effect changed: instead of bouncing, it purges target and yourself at the same time
- Cleansed now loses its movespeed bonus smoothly over the whole duration
- Purge damage on summoned units is now pure instead of magical

Fayde
- Fixed Burning Shadows so it does not reveal enemies hit for a longer time than intended

Flint Beastwood
- His Flare effect will no longer play in the fog
- Fixing a bug causing him to say several different voice responses when using Flare

Gauntlet
- Fixed Grapple hit detection while right next to someone

Jereziah
- Removed the attack, replaced with a slow aura with 7/14/21/28% 300 radius AOE slow

Kraken
- Projectile speed of Torrent increased from 1000 to 1250

Legionnaire
- Terrifying Charge
* Damage is now instant instead of through an attack
* The increased movespeed is kept for an additional second
- Decapitate range increased from 150 to 175

Magmus
- Allied units will no longer 'block' the casting of Lava Surge

Panda
- Removed silence from Flick, made it a stun instead

Puppetmaster
- Increased casting speed of Puppet Show and Voodoo Puppet
* Cast action time lowered from 500ms to 300ms

Soulstealer
- Will no longer gain charges if he dies and an attack is in midair that kills something

Tundra
- Shiver is no longer Magic Immune, but is now Splash Immune

Vindicator
- No longer applies his silence aura to enemy heroes he cannot see

Voodoo
- Mojo can now be double activated to cast on self

Patch notes coloured by Warchamp7
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Oct 20 2010 04:13pm
Well , now we have omniknight, Also , why the fuck would you get power supply now... mana battery is fine... that was stupid imo..
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Oct 20 2010 04:15pm
Quote (wesley123 @ 20 Oct 2010 23:13)
Well , now we have omniknight, Also , why the fuck would you get power supply now... mana battery is fine... that was stupid imo..


5 more charges
+3 stats


can be the difference between life and death
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Oct 20 2010 06:28pm
S2 is slowly killing hon

little by little
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Oct 20 2010 06:36pm
WOO DOTA2
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Oct 20 2010 08:11pm
Quote (UndeadGad @ Oct 20 2010 06:15pm)
5 more charges
+3 stats


can be the difference between life and death


I wont argue that , its saved me many times, but i honestly dont see the need in nerfing it , yes i can see the radius , id often just stand far enough back to gain charges, but other then that i just dont see the point in nerfing it.

This post was edited by wesley123 on Oct 20 2010 08:11pm
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Oct 21 2010 01:43am
Quote (wesley123 @ 21 Oct 2010 03:11)
I wont argue that , its saved me many times, but i honestly dont see the need in nerfing it , yes i can see the radius , id often just stand far enough back to gain charges, but other then that i just dont see the point in nerfing it.


well i can see the need of nerf since it's the best item you can get for 600 gold

so i could see them nerfing the aoe which is fair
nerfing how much the charges gives ( which is pretty fair ) but giving the charges same as a simple mana battery seems a bit unfair =/
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Oct 21 2010 11:51am
:D
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Oct 21 2010 05:11pm
Quote (UndeadGad @ Oct 21 2010 03:43am)
well i can see the need of nerf since it's the best item you can get for 600 gold

so i could see them nerfing the aoe which is fair
nerfing how much the charges gives ( which is pretty fair ) but giving the charges same as a simple mana battery seems a bit unfair =/


buffed blood chalice was best item for 600 gold
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Posts: 48,523
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Oct 22 2010 12:06am
Quote (garbo @ 22 Oct 2010 00:11)
buffed blood chalice was best item for 600 gold


na powersupply>>
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