I have a question, does poe2, like d2, increase experience and multiply loot if other players join party on the map but don't run near me? when they stand near the portal?
This is what ChatGPT says
PoE2 0.3 “Rise of the Abyssal” – Party Scaling Breakdown
✅ Loot / XP / Gold Scaling
Party play increases total loot quantity dropped by monsters.
XP is shared among players in the area.
Monster HP and durability scale up sharply with each additional player.
📈 Efficiency Notes
Loot per map rises, but loot per player or per minute may drop if clear speed slows.
Gold and item drops are increased globally, not per player — allocation settings decide who can pick what up.
⚔️ XP Details
Only players in the same zone get XP sharing.
Those standing idle at the portal or in town don’t gain XP.
💡 Important
HP/loot scaling likely applies to any party members inside the map, even if they just stand still near the portal.
If they never enter the zone, they probably don’t affect scaling.
Scaling is still being tuned — expect changes across patches.
Summary:
More players = more loot quantity, tougher mobs, shared XP.
Idle players inside the instance still trigger the scaling bonuses/penalties.