Info that GGG wiped from a french website about patch 0.3.0 for PoE 2
1️⃣Act 4 – Campaign Expansion
➡️Continuation after Act 3, non-linear exploration of islands.
➡️8 unique islands (cursed, volcanic, tribal, etc.).
➡️Adds 16 zones, 100+ monsters, 12 bosses.
2️⃣Interludes (Bridge to the finale)
➡️3 mini-acts (levels 60–65).
➡️Each: 6–7 zones + 4 bosses → total with Act 4: 35 zones, 24 bosses.
➡️Temporary storylines, but zones/bosses remain in the endgame.
➡️Removes campaign replays for each character.
3️⃣Sprint mechanics
➡️Hold roll → roll + continuous sprint (no restrictions).
➡️Speeds up exploration, allows retreat.
➡️Risk: knocked down while sprinting = knocked down.
4️⃣Support Stone Rework
➡️You can use multiple copies of the same support stone.
➡️Promotes the development of versatile skills and usefulness.
➡️Expanded progress levels with new high-rank effects (e.g., automatic reload of “Double Barrel,” enhancement of several “Quick Cast” spells).
➡️Unique support stones.
➡️Higher-level support stones are stronger.
5️⃣Lineage Supports
➡️40 support stones in a unique style, only for endgame
➡️Drops from bosses or the endgame pool.
➡️Add radical mechanics (e.g., Ratha's Assault: automatic reload when dodging, more projectiles, exclusive reload method).
➡️Adds significant build variety + customization.
6️⃣General improvements
➡️Dexterity classes receive DEFLECT - Spell Suppression.
➡️Armor reduces elemental damage against you.
➡️Blows + spells can be blocked or parried.
➡️There are also updates for Mercenary and Warrior that make their movement smoother (with reduced penalties for shields and reloading) and make the “Retribution” skills much stronger.
This post was edited by Carbiner on Aug 19 2025 02:10pm