I want to see how viable spears with high Accuracy are vs Big DPS Spears
For example, a Seaglass 10% Crit with 500+ AR DPS vs Big DPS Spears with 500+ DPS with 10% Crit
In order to do that, I need to know the exact way that Attack rating Flat Phys Damage from the ascendancy node is calculated into the DPS.
Question: How is the overall DPS calculated exactly, with the additional Phys damage from the 25% AR converted to Phys damage ascendancy node?
Would you average the weapon range DPS before attack speed and add in the AR converted to Phys damage as flat damage into the averaged dps?
For example:
1. Does it go before the attack speed multiplier after averaging the weapon damage range(s), adding it to the average as a flat damage increase?
2. Does it go after the average and attack speed multiplier as a flat increase on top of DPS
69-128 Damage Weapon
69+129 / 2 = 98.5 DPS before multiplying by Attack Speed
+ Add in the weapon AR = 500 Weapon Attack Rating multiplied by * .25 node multiplier = 125 (Flat Physical damage added to weapon damage)
Average damage from damage range(s) then multiply by attacks per second for DPS
The question is where exactly does that added weapon damage get factored into the DPS calculations
98.5 + 125 Flat DPS = 223.5 * Attack Speed (1.78) = 397.83
Or would you…
98.5 (weapon range average) * 1.78 (Attack Speed) = 175.33 (DPS)
+ 500 (Weapon Accuracy) * .25 (ascendancy node multiplier) = 125
175.33 (DPS) + 125 (Attack Rating multiplied) = 300.33
Adding the flat damage increase before, or after the attack speed when factoring DPS makes a huge difference so I want to know which way is it calculated in game.
Before Attack Speed: 397.83
After Attack Speed: 300.33
Where does the added damage from the Attack Rating Ascendancy Node actually get factored into the DPS considering DPS is average damage multiplied by Attack Speed?
This post was edited by NoCap on Apr 12 2025 11:08pm