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d2jsp Forums > Other Games > Path of Exile 2 > 1 Cast = 564 Projectiles 500minions And 166comets
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Dec 31 2024 06:27pm
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Dec 31 2024 09:23pm
that's the frame rate I wanted to see
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Jan 1 2025 12:03am
Legit gunna incorporate this into my current cast on minion death setup - I think blood mage is a terrible pick and this would work amazingly well on something else, though I understand the juicy 15% base crit (will try on my stormweaver but might consider trying on my gemling).

Love the fireball tech!

This post was edited by Commm on Jan 1 2025 12:04am
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Jan 1 2025 08:48am
Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell

Infernalist selfdamage
and ''cwdt''
recoup

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Jan 1 2025 04:04pm
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Jan 1 2025 05:04pm
ah crap, i just realized i wrote poe instead of poe2 when i was making the meme :cry:
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Jan 1 2025 05:47pm
ah crap, i just realized i wrote poe instead of poe2 when i was making the meme :cry:


still valid
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Jan 2 2025 06:34am
I combined the 2 builds into1 and added a extra loop of infinite damage, and a triljon heal

25k heal/1sec, 44%MoM, etc


cast a fireball to create and blow up 66.6 raging spirits (nn to be 564)
I just have a low damage heartbound loop, you can also corrupt them for big damage and equip 2 of them, witch would *3 my screenshot heals

Not have atm:
then you convert this selfdamage into elemental damage and trigger 40%es recoup
so thats 100%heartbound damage*0.4turned into elemental*0.4recoup*0.25 resists maxed = 4% (if at 75%fire resist)
Adding some armour would balance things better, to cast more raging spirits, when need less total life/mana to start things up
75%physical and fire damage reduction against a heartbound loop hit, would mean, 19%damage taken healed as es+15%es recovery passive

You also have these gloves, sacrafice 15%life to recover that match es when manual cast a spell, thats not realy infinite
i think he heals +/-1860es per second in the above video 600*0.33curse cast speed
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Jan 2 2025 06:57am
I combined the 2 builds into1 and added a extra loop of infinite damage, and a triljon heal

25k heal/1sec, 44%MoM, etc
https://i.postimg.cc/nHWktF64/overheal.png

cast a fireball to create and blow up 66.6 raging spirits (nn to be 564)
I just have a low damage heartbound loop, you can also corrupt them for big damage and equip 2 of them, witch would *3 my screenshot heals

Not have atm:
then you convert this selfdamage into elemental damage and trigger 40%es recoup
so thats 100%heartbound damage*0.4turned into elemental*0.4recoup*0.25 resists maxed = 4% (if at 75%fire resist)
Adding some armour would balance things better, to cast more raging spirits, when need less total life/mana to start things up
75%physical and fire damage reduction against a heartbound loop hit, would mean, 19%damage taken healed as es+15%es recovery passive

You also have these gloves, sacrafice 15%life to recover that match es when manual cast a spell, thats not realy infinite
i think he heals +/-1860es per second in the above video 600*0.33curse cast speed


any videos :wub: ?
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