Quote (behindme @ Dec 17 2024 04:01pm)
What's unclear?
If your character has taken Damage over Time (DoT) within the past second, you receive a 50% reduction in DoT damage. Essentially, if you pass through a firewall or become poisoned, the damage you take over time is reduced by 50%. However, there's a trade-off: if you have not taken any DoT damage in the past second, you will instead suffer 50% increased DoT damage during that brief window.
This mechanic can be utilized to balance self-damaging builds, which often leverage Damage over Time effects to gain significant buffs.
but the thing that is weird to me, is the fact that if i have taken dmg it reduces the dmg taken. but if i havent taken dmg i take more dmg? what? czu if i take dmg i get the reduction, which essentially means the lower line of the skill explanation is irrevelant?
or is it just 1 second i take more dmg over time?
This post was edited by Vall on Dec 17 2024 10:00am