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Dec 3 2024 11:30pm
https://www.pathofexile.com/forum/view-thread/3592012

Gem Studded saving this game for me lol
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Dec 4 2024 02:37am
Thx for the link

You can have two copies of the same support gem in different skills
and
Titan: 50% increased effects of small passive skills
Look great!


Rest seems a bit overrated, like gain 1 spirit per 25life, reserve 25%life
Thats gaining 80spirit at the cost of 500life?

Chronomancer 30%damage taken recoup as life, nice but rest seems hell to spam those 3 troll skills

Gemling Legionnaire still looks best to me
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Dec 4 2024 05:58am
Nica man.

Also found this website with 349 poe2 gems on it. You may wana google it

Its nasty!

Need power offering to create power charges. and destroy my skeletons when do so
So i can raise (260%power) zombies without corpses, and consume power charges instead, and have max zombies, without spirit use
Cleric skeletons will revive themselves when sacrafice them on offering, so i no need to wait till my army is death and +3sec more
then i gains es and mana when minion die
and cast on minion death will trigger like a madman



e/block chance apply to spell block and 35%less block chance, this Warbringer class

This post was edited by Tommyvv on Dec 4 2024 05:59am
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Dec 4 2024 11:47am
i wonder how much spirit we can realistically get
cuz ancestral bond = infinite totems but each cost 100 spirit which im pretty sure is alot.. lol
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Dec 4 2024 11:59am
Quote (DaTz @ Dec 4 2024 06:47pm)
i wonder how much spirit we can realistically get
cuz ancestral bond = infinite totems but each cost 100 spirit which im pretty sure is alot.. lol


0 when start
180 from skill quist (30 per act)
100 from one handed weapon can go even 113 or more with increase spirit sufix
15 can be a amulet sufix
and ofc the ascendancy bonus

totem seems troll, since 1 totem cost = 0spirit
and 2 totems cost 200spirit
then i prefer 1totem and 10skeletons for 200spirit

e/
Quote
Spirit
Spirit reservation system replaces mana reservations.

Permanent effects reserve spirit now, instead of mana of having standard limits.
0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
Act 1 quest reward 30 Spirit
Every Act has a quest grant 30 Spirit, total 180
Sceptres grant 100 Spirit and Aura-like or summon skills.
Celebrant Sceptre
you can't dual wield Sceptres
grant a Sceptre at start chest as Witch
Reservations can be dynamically swapped based on weapon set.
Reservations do not deactivate on death.
Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
Many Trigger mechanics are Spirit Reservations now.
Buff and Auras from Spirit can be set per weapon set.


This post was edited by Tommyvv on Dec 4 2024 12:07pm
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Dec 4 2024 12:29pm
Quote (Tommyvv @ Dec 4 2024 01:59pm)
0 when start
180 from skill quist (30 per act)
100 from one handed weapon can go even 113 or more with increase spirit sufix
15 can be a amulet sufix
and ofc the ascendancy bonus

totem seems troll, since 1 totem cost = 0spirit
and 2 totems cost 200spirit
then i prefer 1totem and 10skeletons for 200spirit

e/


ya no body trying to use a sceptre tho so i aint gonna have shit for spirit lol
Member
Posts: 50,240
Joined: Jun 11 2008
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Dec 4 2024 12:59pm
Quote (DaTz @ Dec 4 2024 07:29pm)
ya no body trying to use a sceptre tho so i aint gonna have shit for spirit lol


spectre+shield on 75%spellblock Warbringer

block chance is doubled, but receive 50%damage when block, to save passives
recover 1%of armour as es when block
0.5% physical damage prevented bye block and armour regenerated as life every 1 sec for 10sec

Spirit required:
30 Srs
30 Cast when minion die
30 Recover es on minion death
30 Gain a power charge on dodge roll when you illusion gets killed, to spam zombies from power charges
14*x skeleton clerics to fuel power offering skeleton sacrafice for more power charges

This post was edited by Tommyvv on Dec 4 2024 01:01pm
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