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Path of Exile 2
> 6 Portals
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behindme
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Posts: 11,024
Joined: Dec 21 2007
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#21
Apr 1 2025 09:03am
Quote (
Razor @ Apr 1 2025 04:01pm
)
See comments.
stop feeding the troll
he is literally a big ragebait
To stay ontopic :
ENDGAME
- Pinnacle bosses twice as easy to access, half HP at diff. 0, ramping more
- Map objectives: Kill all rares here to stay for now, but boss maps need only boss, extra content also displayed just for info
- Map drops: Final rare drops one, boss always drops one +1 tier
- New unique tablet: Run maps in radius twice (once with irradiate)
- Rogue Exiles: Appear from act 4+, in 1 in 12 maps, uniques have some lvl requirement as for players, no boss uniques
- Atlas changes: Some improvements (less disconnected maps), more later (besides new content)
- Azmerian Wisps: Should be fast and consistent enough in influencing monsters
thumpr
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Posts: 12,372
Joined: Aug 11 2008
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#22
Apr 1 2025 09:31am
Is PSN still experiencing poor performance when in juiced breach maps?
behindme
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Joined: Dec 21 2007
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#23
Apr 3 2025 02:09am
You can now respawn and return to a Map if you die. Upon first entering the Endgame, you get up to 6 total attempts per Map. As you add more Modifiers to a Waystone, the number of respawns goes down.
In parties, everyone gets to respawn that number of times.
You will be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is representative of the number of revives you have during the Map.
Once you start a Boss fight, the respawning system will change to require the map owner to collectively respawn the entire party. This is so that you must still kill the boss from full life.
If you decide to rush to the Map Boss without interacting with any of the other Map content and then die, you will respawn at the Boss checkpoint and only the Map Boss will be present. All of the other monsters and content will be removed. This is to prevent cases where players would be able to farm multiple copies of the same rewards by dying on purpose.
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