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d2jsp Forums > Off-Topic > Computers & IT > Programming & Development > Libgdx Vs. Open Gl On Android Studio
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Feb 19 2016 09:34am
would like to learn how to use gfx library on Android studio



which one's better



or any other one better?
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Feb 19 2016 03:32pm
The primary purpose of libgdx is to be able to write code that compiles down to run on multiple phones.

I have used it for a couple small game projects. It is pretty straightforward and easy to learn. As long as you don't need to do anything with phone hardware (accelerometer, etc), you don't really have to write any OS specific code.
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Feb 19 2016 07:33pm
Quote (mebeatyou @ 19 Feb 2016 16:32)
The primary purpose of libgdx is to be able to write code that compiles down to run on multiple phones.

I have used it for a couple small game projects. It is pretty straightforward and easy to learn. As long as you don't need to do anything with phone hardware (accelerometer, etc), you don't really have to write any OS specific code.


anf wat about open GL?
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Feb 22 2016 07:57am
Quote (eric838 @ Feb 19 2016 09:33pm)
anf wat about open GL?


libgdx uses opengl. the only reason you'd write low level opengl is if you want to create a graphics engine for yourself which is 10x more work than just using an already available engine like libgdx
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