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Feb 18 2015 02:41am
Anyone got an algorithm on how a pathing system in a video game may work with C#?

When I say pathing, look at games like Age of Empires or League of Legends and their character movement. You click, PC makes a path noticing barriers that will have to be worked around, character follows that path.
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Member
Posts: 143
Joined: Feb 2 2015
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Feb 18 2015 03:08am
Quote (j0ltk0la @ Feb 18 2015 03:04am)


Oh wow, thanks! I appreciate it!
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