The core code for a private server game was originally coded as (hope my terms are right) single thread instead of multi thread.
The project is incredibly in need of multi threaded coding.
I dont know what you need to know to answer this. But I was wondering what kind of time and maybe money resources would be needed to multi thread 30,000 lines of code.
It is "core code" for an online game.
Also.... if any one is willing to do this, I would be willing to reimburse you somehow.
Got a team? Even better.
The code is available via open source I guess. Just not sure if I can mention the project here or not
Any idea how much time/money/people this might take?
Not multi threaded coding is causing incredible lag
The server itself if not the problem as they have an immaculate server.