Let me explain what I'm trying to do.
You know of Diablo II's or even Diablo's in game chat font? I was wondering how to BitBlt them to my screen because I know that is how Blizzard prints fonts to the screen. And is it even worth using DirectX at that point since, if all I'm doing is BitBlting I should be able to do it without DirectX3D or DirectX all together.
Its really easy extracting a .mpq and even converting the .dc6 image files to a .bmp file.
The problem I'm having is with all versions of DirectX.
I have every single Visual Studio installed and updated to the latest service pack.
Its easy enough rendering a fullscreen black image to my screen but what if I wanted to use a background instead of a solid color?
I really wanted to do it exactly how Blizzard did it with Diablo II but of course we only know what functions they using a disassembler like Olly but not actually what they do. Is there anyway to replicate Blizzards print in game functions or can do it via DirectX?
If so I will be so happy to get you whatever form of payment you desire for help. I have a mic too if vent, ts, etc... is an option.