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Jan 13 2014 01:18pm
Let me explain what I'm trying to do.

You know of Diablo II's or even Diablo's in game chat font? I was wondering how to BitBlt them to my screen because I know that is how Blizzard prints fonts to the screen. And is it even worth using DirectX at that point since, if all I'm doing is BitBlting I should be able to do it without DirectX3D or DirectX all together.

Its really easy extracting a .mpq and even converting the .dc6 image files to a .bmp file.
The problem I'm having is with all versions of DirectX.
I have every single Visual Studio installed and updated to the latest service pack.

Its easy enough rendering a fullscreen black image to my screen but what if I wanted to use a background instead of a solid color?

I really wanted to do it exactly how Blizzard did it with Diablo II but of course we only know what functions they using a disassembler like Olly but not actually what they do. Is there anyway to replicate Blizzards print in game functions or can do it via DirectX?

If so I will be so happy to get you whatever form of payment you desire for help. I have a mic too if vent, ts, etc... is an option.
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Jan 13 2014 06:20pm
i don't have the slightest clue what you're asking

so the two things ending with question marks

Its easy enough rendering a fullscreen black image to my screen but what if I wanted to use a background instead of a solid color?
createPicture() function

Is there anyway to replicate Blizzards print in game functions or can do it via DirectX?
no, blizzard is the only one with these magical powers and so they are the only ones who can do it
yes
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