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d2jsp Forums > Off-Topic > Computers & IT > Programming & Development > Need Some Help Regarding A Skybox In Opengl > Loading Bmps, ...
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Posts: 37,470
Joined: Feb 27 2009
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Jul 2 2012 12:23pm
Yeah so we (some friends an me) gotta write some kind of flight simulator in c++.
So far we have the terrain, got the heightmapping halfway covered etc.
Problem is the Skybox.. we just can't seem to find how we can load the .bmp textures etc. (went through several tuts, always missing that part or using other programs etc to get it done)

Wrapping them around the sides won't be that problemativ i guess.


So if there's someone who might be able to help out, post here and I'll try to send you what we've got so far so you can see where and what should be written for the texture-loading-stuff.
(new cpp + header file? if so what has to be in it and how does it have to be implemented in the main etc?)



will donate if we get it done with your help :ph34r:
Member
Posts: 37,470
Joined: Feb 27 2009
Gold: 12.95
Jul 4 2012 06:43am
got the skybox.
new problem is that it's only possible to load 2 different textures.. all other "walls" of the skybox stay white.
if i use the same texture for every side all sides got the texture, no problem there.

anyone knows, why it's that way? oO
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