Quote (Azrad @ Mar 22 2014 02:30pm)
AbDuCt: I am pretty sure you missed the entire point of my ruby gem comment. Also I don't think you clearly grasp the understanding of what a game engine offers. By saying "I'm not looking for a weak game that millions have already created" makes it sound like game engines all trend to one type of game. This is far from the truth seeing how the type and style of the game is limited by only your imgaination, the engine is just there to aid in the creation process. If you can't seem to create a game with a dedicated engine that has a unique feel and idea, maybe it's a problem between the chair and the computer and not the engine of choice. Also engines are only as glitchy as the programmer who utilize them.
But anyways it's a bit futile to debate with you over the internet about what you should and should not use because it is all personal preference. If you feel a need to create a basic game from the ground up without using a premade engine that is your choice to make and what I say otherwise will likely have no impact on your decision.
PS: Took a quick look at rubygame rdocs, and it looks very similar to pygame. Have fun with your 2d sprite game!
do you have a steam account or a point of contact?
let me start out by saying that when I have looked into the game development engines they all felt limited, and unstable like at some point so many people will have built using those same methods those game genres just aren't the same profit margin. though I've only experienced whats in my reach. to tell you the truth I need a new computer more than anything before I can truely use ruby on rails & everything else im into..
you make alot of good points, Lessons I've learned, my chair is getting faded but thats not the issue at hand.. I need a ground campus of a sort, but way faster than 3 years, I am not a fool, Anything can become larger and anything else is bound to grow faster than any mind can grasp.
I would correct you about how many game types and replicates their are because new content is always the #1 success The raw code created by the devoted the structure like candy crush that combines an algorithm that lures people in losing just barely paying fat loads of cash for something they could get just by rolling their clock back. I hear ruby can help you understand developing robots.
people always catch on to the one trick ponys or w/e.. I don't want to start in them when I feel their days are limited, I might as well let my creative juices fly rather than stick to the script.. I'm not a religious person per say, I believe in meditation which is what every religion offers but I don't believe in just one. Though they all seem the same from my perspective.
I'm not into python, a fps isn't first on my list. Ruby is great for protection I hear, correct me if i'm wrong but PHP has too many exploits going around. Right now my first focus is practice with 3d graphics and such for a couple years while building a career in programming.
I'm not saying I will never use a game editing software, But atm i'm limited until i make a tough call on an expensive piece of hardware, my pc has too many glitches caused for everything by everything.
I hate saying this but when I swap to mac It'll feel like im starting over...
haha to be honest I've thought about making FPS and crazy games on consoles, but if I want to do something like that I'm educated in business to know that without a group thats not possible so I've always wanted to save up to invest in a few projects. but who knows.. Advertising is worth more than the game itself if done properly or improperly, though honestly I can handle the business side of things as well as the initial income for developers and graphics on a game in hopefully 5 years..
haha im swapping to mac from windows so hopefully i'll have a revelation. I plan to take some mac classes & etc
nah no steam
This post was edited by 42042O on Mar 23 2014 01:21am