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Mar 13 2013 12:10am
program called gamemaker (google it). free, $50 version is definitely worth it (I think it's $100 version actually that's good), you can use sprites/actions, theres a tutorial, and once you finish it makes the code for you.
put it into xcode (needs a macbook), make an itunes account, you pay like $50-100 to set it on app store for a year i think
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Mar 13 2013 12:57am
Quote (Michael515 @ Mar 13 2013 02:10am)
program called gamemaker (google it). free, $50 version is definitely worth it (I think it's $100 version actually that's good), you can use sprites/actions, theres a tutorial, and once you finish it makes the code for you.
put it into xcode (needs a macbook), make an itunes account, you pay like $50-100 to set it on app store for a year i think


this if youre lazy. only downsides are that you learn nothing and the maintainability and feature set is extremely limited by gamemaker. as in it might not have a feature you want to use. another downside for deving for iphone is that you need to pay a developers fee to even release to the istore and you will need to find a way to compile your project to be released for the istore (i think there are windows applications that can do this not sure). also if i recall correctly you cannot transfer your phone to use unless its jailbroken (so you can load your own apk files or w/e iphone uses.) dont quote me on that ideveloping is gay and i dont do it, but im sure im wrong and you can send it to a developer phone. i know for a fact you can use the iphone emulator to test though.

tbh android is much friendlier and free.
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Mar 13 2013 09:53am
GameMaker actually costs about $300 if you want to publish on iOS. For that price, I think it's better just to pay the extra $100 for the Unity3D iOS license seeing how it's far superior than GameMaker.

However, if you're just learning to program / develop apps, you should stick to basic native app development and work your way up.

You don't want to buy a license, spend 200 hours developing a game and not sell enough copies to pay for the time you put in, let alone the licensing fees.
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Mar 13 2013 11:08pm
Use Dreamweaver with the Phone Gap build...anybody can do idt.
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Mar 14 2013 12:17am
Quote (PRY @ Mar 14 2013 01:08am)
Use Dreamweaver with the Phone Gap build...anybody can do idt.


nothing good ever comes from dreamweaver... not even websites that it was natively built for.
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Mar 14 2013 08:00am
Quote (AbDuCt @ Mar 14 2013 01:17am)
nothing good ever comes from dreamweaver... not even websites that it was natively built for.


I automatically hate people who use dreamweaver, I used to use it when I was actually twelve, dropped it within a few months
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Mar 15 2013 07:38am
iPhone apps are mainly programmed in Objective-C if I remember correctly ...
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Mar 15 2013 09:37am
Quote (Infernaldeath @ Mar 15 2013 09:38am)
iPhone apps are mainly programmed in Objective-C if I remember correctly ...


You can also make them using HTML5 and Javascript now
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Mar 24 2013 10:03am
Here's a monograph for the very beginner: Neal Goldstein (2009) "iPhone Application Development For Dummies", 2nd edition, 432p., ISBN-10: 0470568437.

This book has extensive explanations. If you are really starting from nothing, this is the right stuff.

If you already know how to code something, then I recommend you jump in at: developer_dot_apple_dot_com/iphone

Beware that ObjectiveC has a bit of a learning curve to it.

One more thing. What appears as a simple app often has a lot under the hood. What I mean is that we don't get to see the real development that is often rather extensive and complex to make it .. simple.


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Mar 25 2013 08:41pm
Quote (Dmon_Hunter @ Mar 24 2013 09:03am)
Here's a monograph for the very beginner: Neal Goldstein (2009) "iPhone Application Development For Dummies", 2nd edition, 432p., ISBN-10: tel:0470568437.

This book has extensive explanations. If you are really starting from nothing, this is the right stuff.

If you already know how to code something, then I recommend you jump in at: developer_dot_apple_dot_com/iphone

Beware that ObjectiveC has a bit of a learning curve to it.

One more thing. What appears as a simple app often has a lot under the hood. What I mean is that we don't get to see the real development that is often rather extensive and complex to make it .. simple.


There's a app programming for dummies book that was released that I saw at barns and nobles. Must say there's also a magazine for all you need to know on how to use iPod software so rewriting the code to jailbreak it or skipping around in apps to advance more rapidly then normal. You need to read up man
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