Quote (Blankey @ Mar 6 2016 12:28pm)
Essentially I want to know if spheres are able to be computed in say a VR or simulation as actual spheres or if they are computed as a surface that is really just a polygon with a large number of individual surfaces simulating a sphere.
Odd question but I'd appreciate some insight.
Quote (Azrad @ Mar 6 2016 04:33pm)
Technically no, because sphere are continuous and computers are discrete. That being said, they can approximate one extremely well.
yea this
all we have is pi to compute with, which isn't an exact number and has to be rounded somewhere, unless your game is gonna max out your cpu calculating the circle for all eternity