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Feb 19 2013 02:24pm
I can get more fg if that's the payment option you prefer, otherwise we can use paypal.

So, the program;

The program should be a kind of anti-cheat for mac computers, similiar to EAC, which takes pictures of your screen.
I will tell you more about it if you pm/post here.

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Feb 19 2013 02:35pm
why not just explain it more here?
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Feb 19 2013 05:24pm
Yep, just post what this anti-cheat related to and we can at least understand difficulty.
On practice it looks very easy. But in real - do you really have that much strong servers for storing thousands of screenshots?
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Feb 19 2013 05:43pm
Quote (dimon222 @ Feb 19 2013 07:24pm)
Yep, just post what this anti-cheat related to and we can at least understand difficulty.
On practice it looks very easy. But in real - do you really have that much strong servers for storing thousands of screenshots?


not only that but it would bog any game down simply because you would have to capture the screen then use your clients bandwidth to upload the image for processing unless you do it locally.
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Feb 19 2013 05:49pm
Quote (AbDuCt @ 20 Feb 2013 03:43)
then use your clients bandwidth to upload the image for processing

Oh, I didn't think about that. True story. :(

Such anti-cheat will be useless with such wasting of client-server resourses imo.
It's easier to return back to pattern based memory modifications.
Or warden based ones.

This post was edited by dimon222 on Feb 19 2013 05:51pm
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Feb 25 2013 02:43pm
Or you just save them in memory, and then when they are done playing, it uploads them to the server. Exactly how CAL AC , ESEA AC , CEVO AC, and CPL AC do it.

Lmk if you want this done, I'll do it for 30k FG/$300 , since it would be cross-platform programming.

It will require the MAC user to install a .NET package along with the anti-cheat, I'll take care of that.

This post was edited by t9x on Feb 25 2013 02:44pm
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Feb 25 2013 03:33pm
Quote (t9x @ Feb 25 2013 04:43pm)
Or you just save them in memory, and then when they are done playing, it uploads them to the server. Exactly how CAL AC , ESEA AC , CEVO AC, and CPL AC do it.

Lmk if you want this done, I'll do it for 30k FG/$300 , since it would be cross-platform programming.

It will require the MAC user to install a .NET package along with the anti-cheat, I'll take care of that.


thats a god awful way to do it. not only if the user plays for an extended period of time their memory will slowly be filled, you are also raping the users bandwidth when they are done playing/not even at their computer.
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Feb 25 2013 03:36pm
Quote (AbDuCt @ Feb 25 2013 05:33pm)
thats a god awful way to do it. not only if the user plays for an extended period of time their memory will slowly be filled, you are also raping the users bandwidth when they are done playing/not even at their computer.


They all have uTorrent anyways, and the screenshots won't use up that much memory, they would only notice a difference if they were actually cheating.
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Feb 25 2013 06:07pm
Quote (t9x @ Feb 25 2013 05:36pm)
They all have uTorrent anyways, and the screenshots won't use up that much memory, they would only notice a difference if they were actually cheating.


so you plan on uploading screenshots of the user without them knowing. sounds like a great idea.

how can you say the screenshots wont use up that much memory? unless you are retarded and mean harddrive storage instead of RAM a single 1080p image can easily take a few mb. also how would they notice a difference if they were actually cheating? do you do post processing before uploading the image to check if there are any cheat ui's in the frame?

the idea is bad overall. the AI required to detect a hack UI from an image is a great idea in theory but in real situations it would take to much time to code and put a heavy load on the system not to mention easily bypassable via a UIless frame.
overall bad method is bad and scanning your own memory for outside hooks is much easier.

This post was edited by AbDuCt on Feb 25 2013 06:09pm
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Feb 25 2013 07:13pm
Quote (AbDuCt @ Feb 25 2013 07:07pm)
scanning your own memory for outside hooks is much easier.


Which is pretty much how every anti-cheat engine that isn't written by idiots works.
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