Quote (thesnipa @ Jul 22 2021 01:26pm)
that does have an effect im sure, but listening to the devs talk about the pride they had in making d2 and other games im sure they'd have done almost the same with no stake financially in stock. they really ate, slept, breathed the lore, the art, the aesthetic, the gameplay, etc.
This is what i'm picturing, though. That classic cliché movie or story scene where the young person goes out into the world bright-eyed, that small twinkle and gets the job only to get put down in a cubicle and get a dose of reality and that twinkle dies off real fast vs the old landscape where it was 8 sweaty nerds jammed into an office made for 1 having a ball making their game.
Just a completely different landscape now that video games make so much money. The industry is just so massive now compared to those early birds in the 90s. I mean twitch, e-sports, merchandise, essentially gambling for kids, its turning heads that have big money that would have never looked this way otherwise.
If video killed the radio store, money slaughtered creativity.
This post was edited by SBD on Jul 22 2021 01:39pm